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Shyvana Build Guide by Servant

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Servant

Shyvana - TankyDPS Jungle

Servant Last updated on July 19, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hi, I'm just a random guy who is really good at playing Shyvana. I have looked all over youtube and solomid.net and i have not found a single Shyvana guide that I liked, so I decided to write my own.

This is my first guide.


Guide Top

Masteries

I just take the standard 21/9/0 masteries. 9/21/0 would also work.


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Runes

I personally take flat Attack Speed Marks, Armour Seals, Magic Resist per level Glyphs and Attack Speed Quints.

Flat Magic Resist is possible, but i prefer scaling.


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Skill Sequence

1.W
2.Q
3.W
4.E

Then Max W, Q then E, taking R whenever possible.


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Summoner Spells

For jungle, exhaust smite. Shyvana has very weak ganks so exhaust is very important.

Otherwise, I would go flash ignite.


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Jungling

The best route is Wraiths, Red, Golems, Wraiths and Wolfs. If needed, give blue to mid. Try to gank top first, but if top is pushed, gank other lanes that are not pushed.


Guide Top

Items

For jungle, start with cloth armour and 5x pots. First recall, try to get boots and wriggles. If not possible, get boots and more pots.

For boots, get mercury treads or ninja tabi. If their team is very bad, berserkers greaves would be good.

After Boots and Wriggle's Lantern, start building a Frozen Mallet. You need to be able to slow the enemy so your team can focus him down. Next up, I build an Atma's Impaler. This will give me the damage I need to get kills.

After boots, wriggles, frozen mallet and atmas, you need to decide if you need to build more tanky or more damage.
-If more tanky, build a Guardian Angel (if you are leading in kills), Randuins or Force of Nature, depending on the enemy team. Get a warmogs.
-If more damage, build a bloodthirster and a warmogs.

Your final build should be Boots, Frozen Mallet, Atmas, Warmogs, Guardian Angel or Randuins or Force of Nature, Force of Nature (if you didn't get before and need magic resist) or bloodthirster.

Other items:
-Trinity force is ok, but the mana is useless and Shyvana does not need any AP.
-Madreds Bloodrazor is ok as a last item if they are stacking armour. Never get early.
-Thornmail - only get this if someone else on your team has a randuins.
-Infinity Edge - don't really recommend it.