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Shyvana Build Guide by gopeto_vidin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author gopeto_vidin

Shyvana - The Queen Of The Junlge

gopeto_vidin Last updated on May 29, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello everyone, I'm gopeto_vidin and I will show you my Shyvana guide. It is my first guide, so if you have any ideas what I can do better, just post it.
Why did I choose Shyvana to make a guide about her?
Well, Shyvana inspired me, she can transform herself into a Dragon with her Utlimate Dragon's Descent, she can do so much Damage and she has got so much mobility. I just wanted to buy and to play her.

I play Shyvana as a tanky DPS fighter with a little bit AP.
This guide will allow you to dominate mid and late game. You will also be able to do TONS of Damage and still be tanky enough to survive that Teamfights.

Note: Please excuse me if I have any grammatical errors. Because I am German, my English isn't the best. If you find any mistakes, please tell me and I will fix them.


Explanatation:
CDR: Cooldown Reduction = decreases the Cooldowns of your abilities

CD: Cooldown = The time your abilities need to refresh

ATS: Attack Speed = It determines how fast you can auto attack

ArP: Armor Penetration = It ignores the Armor of your enemys a little bit (depends on how much
Armor Penetration you have)

AOE: Area of Effect = Skills, which deal damage in an area

AA: Auto Attack/s = Your norm hits, you can do them with right clicks of your mouse

MrP: Magic Penetration = It ignores the Magic Ressist or your enemys a little bit ( depens on how much MrP you have)

MS: Movement Speed = Determines how fast you can move and walk

CC: Crowd Control = You need CC to control your enemys. Examples for CCs are: Stun, Fear, Slow, Suppress and many more ...


Guide Top

Runes

For Runes I take:

Greater Quintessence of Alacrity
I think ATS is good for Shyvana cause 3 of your abilities benefit from it.
Every AA reduces the CD of your Twin Bite and your Burnout and your ultimate Dragon's Descent can be hold longer if you AA a lot.
The Reason I don't like to take ArP Runes is , that most of my Damage in this build is magical Damage. But if you really need them, you can take them.

Greater Mark of Desolation
Same as the Quints ;)

Greater Glyph of Shielding
These runes give me CDR and this is nice. You will be able to spam your abilities more often and kill them faster. Otherwise you can pick the MR Runes. They work fine with the passive of your Ultimate Dragon's Descent. I usually don't need more Magic ressist, but if you think you need it, take Greater Glyph of Shielding instead.

Greater Seal of Resilience
With more Hp, you can stay in your lane longer, without going back. For my jungling guide, I take Greater Seal of Resilience instead. Since the monsters in the jungle deal normal damage, the extra Armor is very nice. It helps against heavy AD teams, too. Again, it is your personal choice what you take.