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Shyvana Build Guide by IMaF18BRO

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author IMaF18BRO

Shyvana - Through Fire and Flame

IMaF18BRO Last updated on December 12, 2011
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Ability Sequence

2
8
10
13
15
Ability Key Q
1
3
5
7
9
Ability Key W
4
12
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

I believe Shyvana to be one of the most "op" champions in league of legends. With that being said I think she is best played as either an jungler or solo top. This guide will be focused on her as a jungler who late game is a great initiator and highly sustainable off-tank.


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Runes

Runes as well as masteries I believe are player specific but these are the ones I use.


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Masteries

Another case of everyone has different play styles and may want to use different masteries.


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Items

I build Shyvana to have a easily sustainable jungle early game but she is almost unkillable late game. I start with vamp scepter because with the new jungle set-up it works well for me. On my first trip back I get boots and cloth armor if I was able to get a kill or 2 assists on the first gank attempt. I like to get boots of mobility to make Shyvana be "everywhere" at once and finish wiggles on my second trip back and if I'm able I start wits end with any piece I'm able to afford. After wits end I start building my warmogs atma combo. If the game isnt over by the time you finish them get sheen and build it into trinity. After that everytime you B buy the red,blue,green potions. If your team needs a more survivable tank swap out trinity for guardian angel to make you have a extra life along with alot more defense.


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Skill Sequence

Yet again up to personal choice. But My skill order is up top.


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Summoner Spells

Yet another case of personal choice. But even with the easier jungle I still like smite and either surge or exhaust for ganking. I prefer surge for extra damage output late game. But exhaust is still a very viable spell being that Shyvana has no "CC" it will help you get kills on ganks instead of just pushing a champion out of lane.


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Team Work

In a team fight you are the big scary dragon you will get focused. By the time I have warmogs I no longer worry about being focused with your lantern and wits end along with the passive from your ult your defenses are more intimidating than most people notice hence why they focus you. Make sure in team fights all of you are on the same page focusing their squishy carries first.


Guide Top

Summary

In short this is a highly mobile ganking machine early game and late game with a complete build an almost unkillable initiator.


This is my first build and I know its kinda lacking right now I'll continue to update it until I feel its complete. Any comments would be appreciated. I know I missed alot and if you wanna see anything added or think I need to explain a choice I've made let me know and I'll put it in here.