Shyvana Build Guide by eetmikoc
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The mentality you should have when playing shyvana is an aggressive one. No backing out of fights. Early game, you main focus is not dying and harassing the enemy with your flamebreath in order to keep them away from you. You should also be farming by spamming your burnout ability as much as possible. By level 6 you should have your boots by now which will give you decent mobility for now and make you less susceptible to crowd control effects. At this point in the game you want to be aggressive as always but chose your moments because shyvana is very squishy early game especially with this build seeing as it is not a tank DPS build which seems to be everyone's favorite. This build is to increase her overall damage output to turn her into a strong carry for your team.
Welcome to level 9. This is where Shyvana really starts getting fun. By now, your first phantom dancer should be pretty close to done if it is not already. Now you can start farming like other. Burnout used in conjunction with crit strike and attack speed is deadly for minions and champions alike. You should be able to take entire minion waves in just a few seconds and at the same time farm most of the gold. This allows Shyvana to build her items so much faster than if you wanted to tank with her. This stage of the game is when you really start playing aggressive at all times. You should initiate most 2 v. 2 lane fights unless you are laning against a range champ. Note: Only initiate with Dragon's Descent if you have a clear advantage and they DO NOT have full health. Otherwise initiate with flamebreath then run in with burnout and twin bite. Once they start running away from you (and it is bound to happen often), that is when your ultimate comes in handy along amazing movement speed.
Mid Game (cont.) Playing Against Ranged Champs
In the previous section I explained that you should not initiate a 2 v. 2 if one or both of the enemy champs are range. Chances are they will flash out of your reach real fast and do **** load of burst damage within 5 seconds. If you make that mistake, you don't really stand much of chance at all and you might as well try to do as much damage as possible before you die (this could save your turret in long run). When playing against ranged champs (like graves, brand, caitlyn,...etc.) you should keep your distance with flame breath and just harass them until their health drops to about 2/3 full. At this point, your ult. is your most powerful tool. What you should do is have a teamate either initiate the fight or have them lure your target to within range of your ult. at which point you should come in full blaze with your ultimate. This alone will drop them to half health where you and your teamate can just start unloading abilities into your enemy and that should all take no more than 5 seconds unless you find yourself chasing them. At level 13-14 the game should be well under way and laning should be over by now. At this point, you can do one of two things every time you get ready to go. ONE: you find an empty lane and push like a **********er and farm like no other or TWO: you can start headhunting for enemy champs. (Quick Tip: if you ever find yourself in a 1 v. 1 fight, you should pre-determine whether or not your going to win before you reach half health. If you think your gonna lose start running away. You should have the speed to make it. If your not sure of the outcome, then stay and fight to the death).
Levels 16-18. Now its time to get down and dirty and rape the other team. By now your, build should be close to being completed. This build will allow for good burst damage and good DPS once you can get up close and personal. There's really not much you need to change as far as style of play. The only difference is that you should very confident in Shyvana's abilities to 1 v. 1 and sometimes 1 v. 2; Shyvana in late game excels above most DPS champions and at the same time deals great burst damage.
Start with a null-magic mantle and a couple health potions in order to give you a little more survivability in the early stages of the game. Use that to quickly build your Mercurry Treads for mobility and CC resistance. Then you going to want to rush a phantom dancer for increased DPS. Follow it up with a vampiric scepter for more survivability and for healing in the jungle. Once that is done rush yet another phantom dancer so that you can just start wailing on people and farming minions like crazy. Now at this point it really all depends on how the game is going. So: sunfire cape will increase your AOE damage output and help you farm even more as well give you that nice health boost and armor buff. Eventually you will want to finish out a bloodthirster using the vampiric scepter you obtained earlier. Its pretty self-explanatory, but really any other lifesteal item will do. Warmog's armor is usually what most people will prefer just because it gives you a **** ton of health and survivability. It will basically render you invulnerable. But if you're on top of things, and your carrying pretty well, say like: 15k, 4d, 7a. You shouldn't really need it and you could use that money on a rabadon's deathcap which would increase your burst damage quite significantly.
Thanks for reading my guide, I hope you enjoy playing Shyvana in a different style than what most people play. Let me know what you think; please rate and comment.