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Skarner Build Guide by 123ureyes2me

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 123ureyes2me

Skarner jungling kinda owns

123ureyes2me Last updated on November 27, 2011
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Ability Sequence

1
3
5
8
10
Ability Key Q
2
7
9
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 16


Guide Top

Intro

Im not a Progamer, just so that u know.But i like playing jungle skarner and i nearly always own totally.If you read this guide and think something is wrong or dont like something say so in the comments.I'm open to criticism but not flaming.


Guide Top

Pros and Cons

Pros:
-extremely fast jungler
-Aoe constant damage
-sustainable in jungle
-Beast in lategame if you gank successfully
-good counterjungle
-He`s a skorpion

Cons:
-no earlygame stun
-underrated
-I cant think of any more
-Oh yes..... he's purple


Guide Top

Jungle path

Now that were through this im going to tell you the jungle path.In my opinion it is very nice and fast and easy.
Wolves->Blue->Wraiths->(gank)->Golems->Red->Wolves->Recall
I managed this quite easily.If you see an oportunity to gank-- ALWAYS go for it if you have enought health and mana.


Guide Top

Ganking

With Skarner it is hard to gank midlane early so you should focus your ganks on bot and toplane.
Engage from behind with your W skill and once your close enough spam your Q skill.If you manage to hit the Enemy twice with ur Q skill u've got them pocketed (unless they use flash).If they use Flash be sure to gank again in a minuite or so because then you can kill them easily (unless the allies in that lane suck and have no hp).


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Teamfights

In the teamfights be sure to enter the fight right behind your tank with your W skill.Use your Ult on the enemy AD carry or tank depending on if your team wants to get rid of the tank or the enemy damage.I prefer to pull the AD carry.Once you've ulted someone start spamming your Q and using your E skill for healing.Always remember to use your gunblade in these two situations:
A:You're chasing the rest of the enemy team and they're getting away.
B:You're at low health and need to put out a last bit of damage.


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Runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Lethality
3
I go for atack speed marks because with them i can jungle very fast,u can also go for arpen marks to scale better into lategame.Armor seals allow me to jungle fast with my marks but still be very sustainable.I dont really want to build a magicresist items in my core so i take mres/lvl glyphs.I take arpen quints because i like them and arpen is always good.


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Masteries

I go for a 0/14/16 build so that im fast and sustainable jungler earlygame.Skarner scales well enough into lategame if he has a good earlygame (successfull ganks) and that is possible if u always have enough health for it.Most important masteries: Summoners Resolce,Vereran's Scars,Siege Commander,Awareness.


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Items

There is nothing much to say about the wriggles.... It's important as a jungler cos of the chance that u deal a ton of damage to a minion and cos of the free ward.Merc Treads are always good cos of the tenacity (cc reduction).Sheen into Tri-Force is a MUST on skarner because all of the effeccts are AWESOME, specially the effect of sheen.Gunblade makes u even more like a boss with AD,AP lifesteal and spellvamp.At last round it of with a banshees for being more tanky.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Impale is better than Crystal Slash is better than Crystalline Exoskeleton is better than Fracture


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Summoner Spells


Smite: MUST for a jungler
Flash: Awesome spell.... synergises really well with skarners ult

Alternatives to Flash
Ghost: Good spell too... provides a nice chase/escape mechanism
Exhaust: Good for early game ganks but lack of escape mechanism
Surge: Good for fast jungling,teamfights and ganks.... but no escape mechanism at all


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Warding

I've made this chapter because i see some junglers just never use theire wriggles lantern and dont buy wards so here is a map with ward locations taken from How to make a guide by Jhoi Jhoi:
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle


Guide Top

Epilougue

I hope you find this guide helpful.If you have tips/criticism please comment it.
And again-->Im not a Pro, just an ordinary player of the better persuasion ;)
Also, this is my first guide so dont bee too hard on me pls :)