Ahri Build Guide by Smokey23112
Not Updated For Current Season
Not Updated For Current Season
Introduction to becoming unstoppable.
This guide will show you how to get the most out of Ahri, though entirely based on getting kills, they shouldnt be a problem getting. The build and play style can be very aggresive, especially if going mid against an equally as squishy champion, like Karthus. Ultimately, after reading this guide, playing as Ahri will be easier than ever if not making you a god.
Ahri is about as strong as everyone else is early game. Though a strong part is that she has both a fast auto attack and a bit more damage than most AP Carrys. Use this to your advantage. If it is possible, try to auto attack the enemy and get them as low as possible. Usually they will go and hug turret, but if you try to do this to someone like veigar, it will most likely turn in his favor. And just as important as it is to hurt the enemy, the farm is one of the most important parts to this guide. Rushing a Needlessly Large Rod takes time but the damage that comes from it allows you to poke the enemy so much that it ends up being and easy lane, which is when you should take advantage of the enemy over extending in bottom lane or top lane. Early game kills is what Ahri thrives off of. If no kills, or only deaths come from early game, the late game wont exactly be too great either. Even when in a teamfight, try to get a last hit because they will greatly help you throughout the game.
If fed enough off of ganks or in lane kills, Ahri is an unstoppable force. Taking on an Ahri is like suicide, especially with this build. Always try to gank and help out a lane, it is a must though at the same time, when soloing an enemy unless you are completely certain it is a great idea and the kill will be yours, try to stick close to your team. But tips on ganking would be initiating with your ultimate, and charming the first, squishiest, or the one that needs to be shut down for the kill. Other than that, the roaming Ahri is a deadly Ahri.
The first thing that may seem odd about this guide is the fact that i want you to use heal when playing Ahri. The reasoning is simple, because Ahri is a great tower diver, but is very squishy as well. So when the enemy has low enough health in the early moments of the game, most likely they will hug turret. This is when you have a moment to turret dive, ofcourse trying to land your Charm, Fox-fire, and then Orb of Deception for the final poke that may get you the kill. It is usually a very close fight where you will come out of it with a few hundred health, using heal that is. Another reason for using this summoner spell would be for the early game ganks or when your ultimate is down. Because Ahri is a very squishy champion, she is a viable target to gank. The heal could just save your life. Though usually, flashing away, charming and then bursting down the enemy works just fine.
A big part of the sustain in mid lane is having enough mana to poke, farm, and deal with opponents in however way you wish. These mana regen runes should allow you to poke as much as possible in lane, and stay in lane. Putting some ability power runes in there also help with dealing a little extra damage that is lost when not maxing out Orb of Deception.
In most Ahri builds you will find people maxing out Orb of Deception first, where the enemy knows where the damage is and can easily dodge from it. It is a good option if not laning mid or in team fights, though i find it more useful when maxing out second because that would be when team fights really start to kick in. Constantly poking with the Orb and doing little, but enough damage gives the enemy the though that Ahri does know damage. So when the moment comes and they step away from the minions, a Charm, then burst with Fox-fire, taking down alot of health if not half. Maxing out Fox-fire is a great option to catch the enemy off guard. And is especially good when going mid, because they focus a single player instead of up to 3.
Late game, unless getting continuously fed, it can become a little harder to get easy kills. By now everyone has magic resist, if smart, and is a bit tankier as well as sticking to their stronger teamates. The goal would be to charm the squishies on the enemy team in every team fight. The usual focusing of team fights and always trying to use your ultimate in every team fight. Though be careful to not initiate one because Ahri will most likely die as quickly as any adc. The last item of the build doesnt necessarily have to be a Banshee's Veil, it could be any that it needed to help Ahri be more tanky.