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Tryndamere Build Guide by SceneTurkey

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SceneTurkey

Solo Top Critical Strike Tryndamere

SceneTurkey Last updated on May 31, 2012
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Team 1

Ability Sequence

1
4
7
10
13
Ability Key Q
3
9
15
17
18
Ability Key W
2
5
8
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

This is basically for an AD Carry/Solo Top Tryndamere, but can be played anywhere and changed how you feel is right.

4 main elements come into play for this build: Attack Damage, Critical Strike Chance, Attack Speed, and Cooldown Reduction.

  • Attack Damage is the most important stat for any AD carry. Obviously, this is how you will be dealing most of your damage. Without this, you'll be as useless as a tanky Amumu.
  • Critical Strike Chance is one of Tryndamere's main purposes. This allows for massive damage a lot of the time and builds up twice as much rage compared to normal damage.
  • Attack Speed is great for tanking any enemy champion, turret, or for just farming creeps faster.
  • Cooldown Reduction is the perfect addition to any non-mana or non-energy champion. Cooldown reduction allows Tryndamere to use his abilities more consecutively than before without any kind of downside. This is a great combo with Bloodlust because it allows you to heal up Tryndamere more frequently and be able to spam Undying Rage and troll more enemies.


Guide Top

Runes

Greater Mark of Attack Damage
Greater Quintessence of Critical Chance
Greater Seal of Attack Speed
Greater Glyph of Cooldown Reduction
(explanation in Introduction)

OR

Greater Mark of Attack Damage
Greater Quintessence of Critical Chance
Greater Seal of Armor
Greater Glyph of Attack Speed
All that this really adds is a bit of armor instead of cooldown reduction which really helps in early game, especially when you're solo top. The reason I changed the Greater Seal of Attack Speed to Greater Glyph of Attack Speed is because there is only a minor change and making the armor a Greater Seal of Armor gives the armor it's full potential for being a Seal instead of a Glyph.


Guide Top

Masteries

It's kind of obvious that as an AD Carry, you should have physical offense masteries. And since there isn't enough to reach any kind of cooldown reduction in the utility branch, just put armor and health in the defense branch to compensate.

One more thing I want to focus on is that, since I use Tryndamere as an extreme carrier/pusher, I put one point in Demolitionist so that I can take down towers quicker.


Guide Top

Items

This is going to be the most descriptive part of this build since items make up how you play your character.

The first things you want to grab at the start up are one of these 2 things:

The reason for the Health Potions with the Cloth Armor is because, without the added crit chance with the Brawler's Gloves, you won't be able to spam your Bloodlust as often for as much health.