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Build Guide by Deathsangle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Deathsangle

Sona -Fighter not a Lover

Deathsangle Last updated on October 12, 2010
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Ability Sequence

1
4
5
8
10
Ability Key Q
2
7
9
13
14
Ability Key W
3
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Build Description

Since I started playing LOL again I have always played support characters. I never minded having the high assists. Once Sona came out I was pumped to try her. Since then I have found a build that makes not only a support Sona but also a fighter. With this build you are able to solo a lane if needed, take out other champs 1v1 and sometimes even 1v2.

Game Start Items:
Always go with the Mana Manipulator if gives just as much Regen as the Meki and gets you one step closer to getting the Innervating Locket.
As soon as you can after start get the Catalyst Protector then the Innervating Locket. This will help you regen mana and health each time you use your auras. Now it does have a cool down for the effect but early game it can mean the difference in a fight or gank.

The next time I try to get early are the Mercury Treads. A lot of people seem to argue that Sona doesn't need boots but to them I say Ha! Sona is a very squishy character and the ability to run faster and get rid of status effects quicker is an invaluable ability. Also it will help you get to a tower faster if someone needs some support.

Mid Game:

Archangle's Staff is a no brainier. It gives you mana and high ap. Also good for Sona because each spell she uses will increase her total. With this I usually cycle through my spells (Except Crescendo) as often as possible to get my max mana to its fullest as fast as possible.

The next three can be bought at your discretion. I like to go Void first for the magic penetration and high ap boost. Deathfire Grasp next for the its Active ability and cool down. And lastly I get Zhonya's Ring if the game goes long enough.

Abilities:

A lot of people will start Sona with healing or speed. To me that seems a bit pointless. Yes the healing can help out a champion in the beginning rush but I find it better to have the attack ability Hymn of Valor to back up your fellow champion and keep the heal spell to if they need life.

From there get one of each. Aria of Perseverance then song of Celerity.
Perseverance is great for healing fellow champs and Celerity is great for making a quick get away or a sprinted run to grab a gank.

Once you get to level 6 get Crescendo. It is great because it will give your champ at least 1 or two extra hits against a enemy champion. It is even better when they go for a run near your tower you can use this and have the tower get in between 2 and 3 blasts at an opponent.

Let me know what you think. But be kind this is the first build that I have made.

Average k-d-a with this build:
13-2-19

Note: This description can be found on another build I made but this is the real one. I wasn't logged in when I made the other one.