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Sona Build Guide by IMainSona

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author IMainSona

Sona - No One Gets Left Behind

IMainSona Last updated on January 16, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 26


Guide Top

Introduction

I've developed this build through playing as Sona so I know her pretty well. The first problem you face is her mana; If you lane with an AD Ranged carry or Melee carry, you will notice your mana runs out pretty quickly because you will be healing your partner a bunch. This is solved by runes, masteries and early mana pots. Next you will find that you are pretty squishy and slow, stay back, hang in the bushes, don't farm, and heal your team. Don't forget that your heal is used on you and the nearest wounded ally. If you get caught in a lane by yourself and you are pushing, go back to the turret and hug it if you are worried about a gank.


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Masteries

Masteries are a no-brainer. With basically any support you are going regen, cool-down reduction, and gold production. Put most points in Utility and your spares in Defense.


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Runes

Your runes are basically laning tools in this build; CDR, Regen, Gold production so you can let your partner farm and get fed, and your basic armors.


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Summoner Spells

If you know the other team has a jungler (Common in Draft Pick and uncommon in Blind Pick), you should go Clairvoyance. For lane sustain, you should get heal; it helps in teamfights, sustaining your lane partner, and saving lives. If you are not confident in your ability to get away, grab flash in place of heal, that can save your life and position you correctly for your ult.


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Items

You get support/team need items ofc as you are the SUPPORT. You have regen runes and masteries so your pots should last a while, if not you can put some items off to get more.


Guide Top

Conclusion

This build is still a bit raw and I would love your feedback... please don't troll, I have no lame excuses it's just annoying. Thanks.


Guide Top

Farming

Farming with a support is pretty simple- DON'T DO IT! The only time you should be farming is when the whole enemy team is dead and there are minions on your turrets, kill them to defend your base and don't throw the game by taking CS from your carries!


Guide Top

Team Work

While in mid-game, stay with your team. You are the support, ward, heal, defend. Your job isn't to tank or attack but simply to keep your team alive. With Sona, spam your E and W instead of your Q and W, you're team doesn't need your extra dps they have enough, what they don't have is heals.


Guide Top

Skill Sequence

Depending on your lane, you will usually want to rank your heals first. If you lane with a melee carry, get heal as they will be in the fray a lot. As for ranged carry, you can rank you q more than normal as they won't be getting harassed as much.