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Sona Build Guide by paderes

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author paderes

Sona, The avenger of the dead

paderes Last updated on October 30, 2012
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Ability Sequence

1
3
9
13
17
Ability Key Q
2
5
7
12
14
Ability Key W
4
8
10
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
2/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Game Warding

everytime you go to the store, buy 3 or 4 ward and



Mid Game Warding

All of the same early game wards are still good wards, but when you begin pushing further into the enemy lane, you'll want wards at more locations for safety.
Enemy jungle & river: When you take the first tower and start pushing into the second one, you'll want to ward the entrances to the enemy jungle and the river so you can see people coming to gank you. The reverse holds true if they're pushing into your next tower.
Front of dragon: Using a pink here let's you see if the enemy has put a ward on top/inside of the dragon pit. Important if you're on purple team because blue team can drop a ward in the back without crossing the river.
Buffs: When you start pushing into inner turrets, it's important to ward the buff spots and areas near them so you can spot enemies coming to cut you off.
Ramps & Choke Points: With towers gone, you won't have as reliable vision on the enemy team. Having high traffic areas warded will give you a picture of where people are headed.


bot Game Warding

1: Near Wraith Camp Early game, it gives you an idea of where the enemy jungler is and could prevent a possible early mid gank.
2: Dragon Bush Use a pink ward so you can see if enemies have set a ward directly in front. Gives you some vision of both ramps, the river and the entrance to the dragon pit. Downside: Can't see inside the pit, won't be able to catch an enemy ward if it's further to the side.
3: Front of Dragon Using a pink here let's you see if the enemy has put a ward ontop/inside of the dragon pit. Important if you're on purple team because blue team can drop a ward in the back without crossing the river.
4: Bottom River Allows you to see people coming from mid/dragon area, people coming from blue side tribush, and people coming from purple side blue buff.
5: Bottom River Bush You can use a pink ward here if you'd like. This is a really common ward spot for bot lane supports because it's easily accessible. Pink ward will let you kill their ward. And if they put a ward nearby in the river instead of the bush, you'll be able to see it.
6: Bottom Bushes You'd be surprised how many times you find the enemy jungler or an MIA mid in this bush.
7: Tri Bush Lets you see people coming from mid or jungle to gank bottom. This is also a good warding spot when the enemy team has stealthers.
8: Dragon Security These spots let you see when people are coming to dragon or gank your team at dragon. In example, placing a ward at the spot behind dragon lets you see if Fiddlesticks or Lee Sin is going to use a skill to get in.
9: Buffs Helps for early game counter jungling.


Guide Top

Respawn timers


Guide Top

Pros / Cons

Pros:

+ Easy to learn.
+ Very versatile.
+ Low cooldown on her skills.
+ Good CC.
+ Game-changing ultimate.
+ Assists rack up really quickly.
+ The LoL theme plays during her Q aura.
+versatile buffs
+low cooldowns on skills
+good damage for a support
+good mobility
+easy to get assists using auras
+decent CC: ultimate and slowing power chord


Cons:

- Very squishy early on.
- Gets low on mana often.
- Terrible AP ratio on her heal.
- CC shuts her down hard.
- No escape mechanism.
- Skills are relatively easy to dodge.
- Will be focused often because of her aura buffs and debuffs.
-very squishy in the beginning
-ridiculously low AP ratio on heal
-mana hungry with lower cooldowns
-can't solo or hold lane alone
-extremely vulnerable to CC
-don't expect to get a positive score