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Spells:
Exhaust
Clairvoyance
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
Cooldown reduction helps anyway, it would make yur abilities more frecuent, that fraction of second could be the differences between a kill or a death. Also, her passive gets better with that frecuency. As Greater Mark of Focus and Greater Seal of Focus gives a flat buffs, it will help in all kind of games.
Magic pen... yeah. You're not a nuker, or something similar. Don't take it.
Armor or MR... maybe. You have a lot of chances to survive only with abilities and this build. I mean if you have already used all oyur abilities and spell, runes won't be the difference.
Mana... not the solution. It doesn't matter how much mana you have if you're oom, nothing to do here.
Health or HR... kidding? You heal like a *****!
I know that choosing between Expanded Mind or Awareness is polemic. However, I assure that leveling up isn't as important as mana when playing Sona, because No Mana=Death!
Staying near the team is very important so that you can ***it them, if you die Good Hands is the best alternative to quickly arrive next to your team.
If we start a team fight and everyone is there this build will give to may team a total of (not including Sona's passives):
+50% Cool Down Reduction
+60 Mana Regeneration per 5 secs.
+150 AP
+225% Spell Vamp
+60 Armor
+75 Magic Resist
+40 AD
+100% Life Steal
+100% Attack Speed
+150 HP Regeneration per 5 secs.
It's 6 vs.5!
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