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Build Guide by St4NkY

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author St4NkY

Sona - What Happened?

St4NkY Last updated on October 23, 2010
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Ability Sequence

1
10
11
12
Ability Key Q
2
4
5
7
8
9
13
14
16
17
Ability Key W
3
Ability Key E
6
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Hey guys! This is My Sona build .. enjoy : )

Some info about Sona:

Pros:
- Great support
- Great mobility
- Can disable

Cons:
- Really squishy early game
- If disabled she will most likely die very fast.

Runes:
- Greater Mark of Insight (x9) >< 8.55 Magic Penetration
- Greater Seal of Replenishment (x9) >< 3.69 Mana Per 5 sec
- Greater Glyph of Replenishment (x9) >< 2.79 Mana Per 5 sec
- Greater Quintessence of Fortitude (x3) >< 97.2 Health

Champion Skills:

Power Chord(Passive): After casting 3 spells, Sona's next attack deals 24 + 12 x lvl bonus magic damage.

Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown.

It's like a free mini sheen. While overall fairly useless, you'll find it handy for last hitting champions. The other passive is what makes Sona the support mistress. The Aura's persist for 3 seconds, while there's only a 2 second cooldown. When you have your soul shroud, all your spells (other than your ult) will have a 4.55 second cooldown.
This means that you can cast your first skill wait 2 seconds, cast your second skill, wait 2.55 seconds, and recast your first skill. This will allow you to maintain 2 aura's 24/7 while healing and either damaging or speed buffing (Like you should be). This is key to Sona's power.

Hymn of Valor(Q): Persistent Aura: Sona plays the Hymn of Valor, increasing nearby allied champions Damage and Ability Power by 8/11/14/17/20.

Activation: Sona fires bolts of sound, dealing 70/120/170/220/270 (+0.6) magic damage to the nearest two enemies (prioritizes champions).

Cost: 55/60/65/70/75 Mana
Range: 700

This is Sona's offensive spell, grabbing it after level 1 is only good when you feel aggressive. If you're finding yourself more defensive, avoid grabbing it till end game, your other skills are more efficient at keeping you alive. I will refer to this skill as HoV

Aura of Perseverance(W): Persistent Aura: Sona plays the Aria of Perseverance, increasing nearby allied champions Armor and Magic Resist by 8/11/14/17/20.

Activation: Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion by 40/65/90/115/140 (+0.5).

Cost: 55/60/65/70/75 Mana
Range: 1000

This is Sona's bread and butter for group fights. Use this everytime it's off of cool down in group fights. It prioritizes the lowest HP champion and the aura is quite handy. This allows you to focus on keeping yourself in a decent position and allows you to be aware of everything going on. This skill will be referred to as AoP.

Song of Celerity(E): Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions 8/11/14/17/20 bonus Movement Speed.

Activation: Sona energizes nearby allies, granting them 8/11/13/17/20% Movement Speed for 1.5 seconds

Crescendo(ULTIMATE)(R): Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance, taking 150/250/350 (+0.7) magic damage over 1.5 seconds.

Cost: 100/150/200 Mana
Range: 1100

This skill is amazing. Which suffice to say that 3 of Sona's 4 skills are all out amazing. While the damage is negligible, the stun range and the stun in general is just epic. Once you master where to aim and the range, you'll be a monster. People running away? lolstun them. Bad initiation? Lolstun the other team. This skill will be referred to as lolstun.
Cost: 55/60/65/70/75 Mana
Range: 1000

This skill is almost as good as AoP. In team fights it's amazing, if you see someone getting ganked, it's a life saver. The speed increase is tremendous, and twisting it with the heal makes Sona a beast. The passive aura is also quite nice. This skill will be referred to as SoC.