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Soraka Build Guide by Sacred Power

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sacred Power

Soraka - The Very "*****" Healer.

Sacred Power Last updated on July 8, 2011
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
3
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 3

 
 
 
 
 
2/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

You should be a force worth fearing, but beware, you can be taken down fairly easy.

Good communication is a must with this build, and if your team is backing out/off, you need to be the first one to get out so you aren't targeted with the skillshots chasing retreaters. The only time you should get close to your allies is if you are inturrupting a channeled ultimate, (ex Nunu's Absolute Zero, or Katarina's ultimate), which every good Soraka should be. If you have the upper hand in a team fight and are getting them in a retreat-defensive position don't be afraid to unleash starcall on them to tear off MR so your team can dps more.

This build is not for a beginner player, as it requires awareness.


Guide Top

Runes

A good balance is mandatory between AP/MP5 as a support character, too much MP5 and you lose your healing ability, and with too much AP, you could run out of mana much quicker, irregardless of if you use infuse to restore mana, because that is not infuse's only job. You need it as a silence too.


Guide Top

Items

I feel this will give you a good amount of Magic Resist, Ability Power, and Mana Regeneration.
If you feel that for higher elo play, you should get more gold per 5 items, by all means do it and sell them later.

Nothing is mandatory past Rod of Ages, and if you want to grab a Mejai's Soulstealer early in the game for a quick AP boost, that is also effective. I play without a gold item and last-hit when my ally needs to return to the base, and I get very similar results to 0 CS players.


Guide Top

Skill Sequence

Starcall is just not for supports early game, there should be almost no reason you have it, for two reasons, one, you need to leave farm to the carries, and two, the only people building magic resist early are tanks, so whats the point in that?

You need the points in astral blessing and infuse, there is just no alternative.


Guide Top

Summoner Spells

I've been told that Heal/CV works wonders in teamfights, Heal+Wish is GREAT AoE healing for level 11-14 team fighting, although heal begins to lose its edge as the game goes on.

The other alternative is Ghost/CV, with the mastery point in ghost.


Guide Top

Pros / Cons

PROS

    Easy to shut off harassment early game.
    Allows the non-mid carry to get more farm and be able to stay in lane much longer.
    Gets that lane an edge on expirence as they only have to return to the base for items.
    Obsoletes a jungler with constant warding.
    Allows incredible survivability in team fighting.

CONS
    Lacks DPS.
    Very squishy-easy to be focused if not used correctly.