Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This was a hilarious build I discovered during research with a friend. The idea was, we wanted to feed his Cho'Gath to test and see what the maximum health possible on a Cho'Gath build. In order to do that though, we needed to get to him as fast as possible. Obviously, the first item we bought was boots of mobillity, and I dropped my first point in move quick. Thirty-three feeds later, we discovered he was only getting 90 gold a kill. So, disenchanted by this, we simply began defending the lanes from the minions as he ate ours. So, each of the three of us feeding him took up a lane, and hunkered down. By this time, I had boots of mobillity, four zeals, and nasher's tooth. At one point, Heimerdinger died, and I had to go save his lane. The I arrived before my fifteen second mushroom could build a charge. Thats when we realized that Revive gives a speed boost on cast, and that Heimerdinger's move rate was 1200 for a few seconds.
Laughing hysterically, I based and turned in my four zeals for phantom dancers. I now had a speed of 658. In order to test maximum speed, I tower dove the enemy spawn point, cast revive, and told Teemo to run to the enemy nexus. He got there faster than I could find the "follow hero" button for my camera. I promise you that if you build this in a legitimate game, you will be incappable of killing any thing short of minions and neutrals, but no one will ever be able to catch you.
As a side note, the rate in which teemo pumped out shrooms was rediculous. In the time it took for my first shroom to dissapear, I had an entire grid pattern set out between the two mid turrets, plus one grid stretching from mid river, to top river.
Cho'Gath did not aprove.