get
prime

Build Guide by Saintzsin76

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Saintzsin76

Spin and Win FTW

Saintzsin76 Last updated on October 8, 2010
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Spin and Crit Build



PROS

Great Escapability (Spin through almost all trees and walls)
Great Chase (Spin towards and Slow)
Healing Always (Go to the minions for some crits and kills and your full HP)
Plenty of Gold (2 Avarice Blades and lot of KO's)
Difficult to kill (Doesn't matter how many atks or dmg is done to you, your alive)
Bait (Few times to be bait, get them near your turret and trick them all day)

CONS

No Stuns (Would be nice...)
Slow Early Game (Until you can bloodlust comfortably you play pretty slow)
In Your Face (Has to get in the action most times to get real dmg done)
Timing Ult (Key is to wait last second to use ult, but be careful not to wait to long)

Early Game:
So to begin we start with the goal to get 2 avarice blades and berserkers. I have used builds without the avarice blades and have seen that they give a good amount of crit chance and steady flow on gold. Once you are able to get Bloodlust lvl 2+ you will have to stay back some unless your partner is an annoyin ranged. Main goal in the laning phase is to constantly crit and heal off minions while the enemy champs are tryin to hit you. This way they are losin chances on gold from minions and you just keep healin. Now unless you get a easy kill in the beginning you won't be able to jump the enemy champs until lvl 4 and have much success. Once you have the Spin, in will then depend on timing the jump with your laning partner. Either when they are close to your tower or you are ready to jump from the bush is the best timing. The key is to have few enemy minions around for less dmg to you. The main combo will be to spin into the target champ and atk. Most will begin to run or get bak to there partner but either way you will mocking shout them, lowering dmg received and slowing them. Hopefully your partner will be next to you by then helping to Stun/Snare/ or just plain atkin them. Then just slap a ignite or ghost if you have to and it should be an easy KO. Once you are able to use your ult you can be even more aggressive with your atks long as you know when to spin out. You will want to Recall once you have enough for both avarice blades and if you get some early kills then boots or berserkers.

Mid Game:

This is when you start pickin up the pace. By know you should have up to Zeal and if you are up to a BF Sword then the kills will be much easier. Stay to your lane until you see the champs tryin to group up in one lane. When this happens you will want to run over to where you can spin into the battle once your tank initiates and team comes in. This is when you will want to spin into the battle and focus the squishies in the back. You should be able to do huge crit dmg to them and they will begin runnin instantly and you will shout them so your team can catch up and kill them before focusin the enemy tank. The beauty of Trynd is that you can chase them all day by spinnin in front and slowing them and when theres a turret.... Ult time and keep goin so that you kill and spin out and heal before any trouble comes. Midgame is also the best time to get the buffs. Lizard slow will be amazing and if no1 needs it golem will help your cooldowns greatly.

End Game:

So by now you will have the phantom and infinity making you a monster. This is when you choose which item route to go.... Tanks givin you trouble? Madreds Bloodrazors. You wreckin everyone? Get a bloodthirster and stack the dmg and lifesteal and own them. Fast little guys getting away from you? Frozen mallet and no more trouble. And if for some reason the other team is fed from your team think about thornmail (physical), guardian angel (phsyical and magic), or even a force of nature if they all magic. End game should be all kills as long as you know that your skills are off cooldown.


ALL I GOT TO SAY IS SPIN IN CRIT'EM AND KILL'EM


FIRST GUIDE EVER SO PLEASE COMMENT ON HOW IT WORKS FOR YOU AND WHAT I CAN DO BETTER. THANKS ALL FOR COMMENTING