Sona Build Guide by Gatekeeperteddy
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AP Support Sona
Example Build One
Example Build Two
Not Updated For Current Season
Threats to Sona with this build
|Janna||Bait out her shield with auto attacks. Janna is almost as squishy as you, wreck her and her carry. Post 6 be cautious of her ult as it can be used offensively.|
|Zilean||Dont walk into his Q's. Don't get slowed. Dont get baited in his ult.|
|Nunu||People play Nunu support? His Snowball and his ULT HURTS. In this lane try to focus his ADC because he will just eat minions and heal. Also keep an eye on dragon.|
Greetings Summoners, and Welcome to my first MOBAfire guide! I'm honored to educated my fellow musicians on my effective way to play Sona, Maven of the Strings. First thing that you should take into consideration is that this is not your ordinary guide and I worked hard to make sure it is updated and is in it's highest quality as my BBCODE experience expands. Oh, and I have to credit my best friends and BBCode Master: JhoiJhoi. Please vote, comment, and share. Enjoy!
It is me that they want to be. Spooky Ghost in the brush; Call it hide and seek. Cause I'm the best rapper on the Rift and with my Song of Celerity, I'm really swift. Don't try to be me, I'm one of a kind. When I buy my Lich Bane, they're gonna cry, gonna hide, gonna die. To ya Nexus, you better say "bye." But don't worry, you'll see in time, enjoy the guide, and let these Concussive Rhymes control your mind!
I. All about Sona
Some information about the champion.
|II. Pros and Cons
What does champion excel at? what do they struggle with?
What masteries are ideal on this champion?
All About Sona
Who Is Sona?
Sona is a ranged, mana-based, poke-support. She can be built as a mage too and is often described as a "low-skill champion". Most of which is accurate BUT most descriptions leave out the fact that without near-flawless positioning, just about any damage-based champion—fed or not—can obliterate her health bar.
Health:482 – 1791
Health Regen:5.4 - 14.8
Mana:341 - 1106
Mana Regen:11.5 - 18.3
Attack Damage:50 - 101
Armor:20 - 76.6
"Her melody moves the soul, her silence sunders the body."
― Swain, the Master Tactician
Pros and Cons
|+ Her haste only increases by one percent per level
- She is so squishy at all times of the game
- Her ult can be challenging to hit
- Her heal has horrible base heal & ratios
Flash: Take this on her 100% of the time. Don't fail flash cause you will need to safe it for + combo.
Sona has strong poke early game and can drop enemies quickly. I take this every game where I want to try to get an early kill to snowball my team.
Take this to immobilize high priority targets such as assassins and high burst mages. This is also very good versus engage lanes.
This is your only source of damage other than your passive and ult. Max it. Also, as soon as you spawn. You want to Q once if you're leashing your jungler or twice if top is going to leash them. Your Staccato Power Chord does the most damage out of all the others.
This spell will make you go OOM in three casts. With the removal of Mana potions you need to use this carefully. Your Diminuendo Power Chord reduces enemy damage. If your ADC is dueling an assassin or high burst mage you probably should use this.
Take this at either level 4 if you are getting camped or at level 8 if you want to invest in early damage. It's percentages increase by one percent every level so it's not the best haste and it requires hundreds of AP to be useful. The Tempo Power Chord also slows enemies. So if you simply need to peel someone off yourself or your carries. You should Q>W>E Auto then use the movement speed from the E to get away.
This is your ultimate. It costs 100 Mana and has 1000 Range. It has a moderate cooldown so use it wisely. Make sure to hit everyone with it in a teamfight. NOTE: You do not gain a stack of your passive when casting this spell.
- Greater Mark of Hybrid Penetration: Increases spell damage and passive damage for extra poke early game
- Greater Glyph of Scaling Cooldown Reduction: To reach the CDR cap without items
- Greater Seal of Scaling Health: To gradually increase the amount of health that you have thus making you more durable
- Greater Quintessence of Scaling Cooldown Reduction: To reach the CDR cap without items
- Greater Quintessence of Armor: To not get one-shotted by their ADC
: Gives spell damage AND ability power/
: Deals more damage while making you a bit more squishy.
: Both AP and AD. Makes you hurt a bit more.
: As you kill enemies you do more damage. Sorta like a passive Mejai's
: Sona is already slow so she can use any bit of movement speed that she can get.
: More sustain in your potions
: Burst down people when they are lower.
: More gold as your ADC last hits minions
: Hit the CDR cap...and then some
: Do more dmg on your skills every 3 procs. When you have two stacks of Power Chord auto attack then Q then it will reset your auto.
What's Coming Soon?
Now that I have the basics down I can finally say my guide is complete. It will NOT stay like this forever. I will continue to add more chapters and enhance the look. Some chapters that I will add soon are:
- Power Chord