Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
3v3 Annie Build.
In 3v3 you need skills that can be used offensively as well as defensively. People like to gank Annie because she is squishy. This, coupled with it's convenient place in the Mastery tree, makes Ghost a nice survival accessory.
Great for mid soloing. You can Recall and be back in the action in no time!
Disintegrate first, because at rank 1 it deal more damage then incinerate, and CDs in half the time. Great for getting First blood, as the nuke will chase an enemy if they Ghost away, unlike Incinerate (even if you Incin+Stun charge.)
I try to keep the two main nukes even in ranks so that when you stun+combo them together, you maximize damage.
Disintegrate Stun+Incinerate+Disintegrate again.
(Charging stun on minions with Disintegrate.)
(Ghost in optional) Stun Tibbers+Disintegrate+Incinerate.
This will drop them critically low.
Chase and Disintegrate will usually = Death for enemy champs.
(Don't forget to sick Tibbers on them by Alt+Right-Clicking your victim.
Especially handy around enemy turrets bc Tibbers can Handle a few shots.
The only debatable thing about my layout is probably the max mana pool VS. mana regen in the Utility tree. Maybe summoner spell points, if you have your own favorites. I stick with the build as shown. It works.
Runes:Marks (red runes) have the highest Magic Penetration budget of all the runes, making it a no-brainer. 8.55 (not percent, but actual points) of MagPen is awesome considering all champions baseline MR is 30. You're melting through nearly a THIRD of that at LV 1!
Seals (yellow runes) are utility types. I would use these towards Max Mana or Mana Regen. I've selected the 62.01 points of mana for 3v3 because Annie needs the extra mana early game. You can then select the Ruby Crystal ( +180 HP) at first to ensure surviving that first clash with the enemy team.
Glyphs (blue ones) are great for Ability Power. If you don't like that, maybe try CoolDown Reduction instead for more Tibbers. Force is better than Potency because by LV 6, you have 9.18 AP, which surpasses Potency entirely.
Quintessences (purple ones) are good as pretty much anything relevant to your character, but I would go for AP on this one. 15 AP at LV 1 will make First Blood easily attainable for Annie.
Depends strongly on who you're are going against, and whether your opponents are weak against Annie's attacks. I would recommend getting Soulstealer sooner if you are doing well.