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Cho'Gath Build Guide by 5HITCOMBO

Summoner's Rift Solo Mid Cho

Summoner's Rift Solo Mid Cho

Updated on May 14, 2010
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League of Legends Build Guide Author 5HITCOMBO Build Guide By 5HITCOMBO 0 2 18,133 Views 7 Comments
0 2 18,133 Views 7 Comments League of Legends Build Guide Author 5HITCOMBO Cho'Gath Build Guide By 5HITCOMBO Updated on May 14, 2010
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1
huss45 | March 4, 2011 9:51pm
Why do u get warmogs ? id rather take rylais scepter: more ap + slow
AND warmogs makes u much weaker to madreds and hp% damaging abilities.
I played with a cho that got warmogs but the enemies were ashe and ww with madreds and mundo they completely destroyed him with madreds + cleavers
1
JonathanShir | August 8, 2010 12:09pm
You use smite in order to level faster than your opponent. You will kill creeps in the forest a lot faster and it is very easy to lvl this way.
Plus cho's passive gives him health back when you kill something..

I love this build! (except for the shoes which i exchange for swiftness because i am a harassing junkie xD)
This build is truly what chogath does! awesome caster + HP!

I actually made a hybrid build too and i did post it here.. but screw it! this one is for mid, and it is pure awesome!
1
Chulupa | June 29, 2010 4:36pm
why get smite?
1
5HITCOMBO | May 14, 2010 9:35pm
The reason I take defensive mastery is because 2 damage mitigated from every creep hit you take over the period of a game is WAY more damage than you'll ever mitigate from 6 points of magic resistance. Most casters get sorc boots anyway so they'll penetrate straight through that, making it useless, and that's assuming they don't have any other mpen. Hell, even just runes penetrates that. Defensive Mastery is probably one of the best skills in the entire defensive tree, after Veteran's Scars and Tenacity. You can use something different, but this is the best way to play the Defensive Tree. Resistance is pretty useless in real situations, whereas -2 damage from every minion is pretty big when you consider that you're a melee champion that can kill minions to regen HP/mana.

Sorc boots just aren't fast enough. Extra pen is nice, but I'd rather have movespeed any day of the week with Cho. 20 extra damage on a Rupture is alright, but I'd rather have improved movement 5 for chasing and escaping. Hit a rupture and you'll be out of combat long enough for it to activate, and then you're gone.

The reason you take cleanse over ghost is because you're mid. Ashe is going to be there. Ignite is going to be there. Ghost won't help you when you're stunned or ignited, and cleanse will. It also lets you escape from other situations, like Warwick's ult or any sort of stun.

You shouldn't be dying with this build. If you are, you're being too aggressive too early. Make sure your team doesn't initiate without you, because you're the second initiator. Rupture on a stunned champion will usually net your team a kill straight off the bat. Get in there and auto attack, but don't lose more than half of your HP. Your ruptures, screams and feasts do way more damage and are much more crucial to hit than any amount of auto-attack. I told you, you're a caster until late game where you can pretty much 5v1, kill a champ with rupture scream feast and still manage to get out with a reasonable amount of life.

Of course, just because you might be able to 5v1 doesn't mean you ever should. Unless your team is like, backdooring or something. Tank Cho is nice, but Tank Cho rarely ever singlehandedly wins you a game. That's the great thing about this build, if you do it right you'll be so dangerous that they either focus you forever and let your team kill them or let you walk around hitting rupture/scream/feast combos all day long. Tank Cho is huge and disruptive but not dangerous. Carry Cho is all of the above.

I will say, though, tank cho is WAY easier to play and is probably the better option for 90% of the players out there, especially ones who don't really understand the ELO metagame well. If you see characters like Tryndamere, Evelyn, Veigar, Teemo or Twitch in your games a lot, you should probably just go tank, MF-style, until you start playing better players.
1
heie44 | April 29, 2010 9:58pm
I do like the build but I find the boots to be kind of useless go for sorc if you want a little more pen or go for swift. Smite is not realy worth it sinse rupture and vorpal spicks rape minions hard I would go for ignite. The cleanse is good I like ghost more but they share the same purpose your choice. I do find the items choice to hurt you even more when you die it is bad enough to lose your feast stacks but the 2 other item stacks just add on in my opinion. I would also drop points from Defensive mastery sinse it is only against minions and monsters and would just pump up resistance. I do think it is a viable build but I think the defence spec needs some work. All and all viable I prefer a more beefy Cho who keeps the team safe but to each his own.
1
DEWO (498) | April 26, 2010 12:55am
XD advert like a 12yo girl that wants attension? :>
1
SwiftThunder | April 24, 2010 3:48pm
Hey you commented on my kennen build. I wanted to discuss it a bit, post a comment on my build and ill do the same
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