get
prime

Build Guide by xzero0150

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xzero0150

Super Gank Shaco (1hit KO)

xzero0150 Last updated on May 25, 2011
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Ability Sequence

2
7
8
9
10
Ability Key Q
1
3
5
17
18
Ability Key W
4
12
13
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Chapter 1

How do you play shaco? Make sure that when you hit them with deceive you do SO much damage that you either 1-hit them or do enough that you will kill them very shortly afterwards. The early sheen will increase the damage you deal in ganks amazingly. Ideally you will gank whenever it is physically possible to do so. If it all goes well you should have all the items up to trinity force by 25mins (I gank enough that I generate 15-20 K+A by this time). Then when the team fight's start you should simply put a box down when needed. And then watch and wait until the time is right to 1-hit that carry/nuke.

The randuins and banshees are there because if a game drags on they will allow you to stay alive in team fights and actually contribute. Once you have trinity force however, your deceive crit from behind can hit for amounts around 1.5-2k depending on your target. Easily enough to finish off carries below the 60-70% health mark.

Your job then is to kill the carry, then act as an off-tank.