Rammus Build Guide by PP5464
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my super tanky rammus build that has allowed me time and time again to go into a group of 5 opp's and come out alive after the team fight and while beening hit by a tower
enjoy the build peeps!
just buy health quentisses, armor seals or marks and magic resist for both the others glyph and (marks or seals)
i start with dorins shelid u dont have to though. then i get my full merc threads boots,
then i get either thornmail or force of nature depending on what i facing. then i get w/e
one of the 2 i didn't get first. then i get abyssal scepter for more magic resist and some
damage, than i get a sunfire cape to do more dmg and have more health and armor. and end
my build off with a guardin's angel. with this build fully complete i can with my w
activated hve around 425 armor and 440 magic resist which is really stupid in a team fight
it takes around 13 seconds for a 5v1 against me to die with w active lol anyway enjoy sry
for the stupid lookoing guide im just lazy anyway enjoy!
the reason i go with this skill sequence is because it works very well early game against a
attack dmg or magic dmg carry such as ashe or veigar. of course i start with powerball (Q)
its a fast way of getting back into lane very fast. and then i go into defense curl (W) and
rammus' taunt (E) which i alternate till level 6 and then of course get tremours (R) and
then i alternate defesive curl and taunt again till i can't anymore than get a powerball
or w/e than another tremours and than alternate (W) and (E) till there done and then get
powerball and and the last tremours at lvl 16 of course. anywy its more to get you tanky
and a better savior of quishies due to ur taunt being such a high level early.
This build makes yu definitly the starter of team fights for your team but remember 2 make
sure your team knows when ur going in to start it and make sure ur team is definitly going
in and backing u up or its bye bye tank rammus in around 10-15 seconds lol
This build work quite well in ranked but if u get killed early and r unable to get at least
boots and thornmail b4 laning is done your pretty much in hot water by then but gl anyway lol
my best game in ranked as rammus was 11/2/24 i died twice at the end tanking towers for my
team but they kept running away after our minions were gone stupid team lolol!
The reason i get ignite is for her***al really game against quishies in lane cause if they
go after us there more likely to be below half health afterwards and as they run away i put
ignite on them 2 hopefully kill them or just make them go b t base. ghost is pretty straight
forward to get into fights faster powerball with boots and ghost make rammus go really fast
Pros / Cons
1. you are super tank when ur (W) is active over 400 of both armor and magic resist
2. ur taunt early game can be super helpful in lane when a opp champion is taking ur tower
u can taunt him for a bit and make attack u while also having ur d=d curl (W) active as
well to do additional dmg often causing u to get a kill on said opp champion.
3. u can kill any champion with this build pop (E) to taunt then (W) for super Defense and
then (R) for tremours if required usually it is but hey get the kills and assists while
1. Once ur taunt is on cooldown ur team is in trouble esp. if alot or all are quishy champs
so ake sure to taunt their biggist dmg dealer first example a fed veigar or mf or ashe.
2. use tremours wisely and always leave buffs for teamates if u take buffs from ur carry your hurting yourself and your team overall. u don't need buffs trust me!
Rammus' tremours are a great way to farm huge crowds of ememies but its better used in a team fight