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Sona Build Guide by ImDoneWitU

Support Support Carry Sona

Support Support Carry Sona

Updated on October 30, 2012
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League of Legends Build Guide Author ImDoneWitU Build Guide By ImDoneWitU 2,116 Views 0 Comments
2,116 Views 0 Comments League of Legends Build Guide Author ImDoneWitU Sona Build Guide By ImDoneWitU Updated on October 30, 2012
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Introduction

Welcome to Support Carry Sona Guide, Sona can be one of the most influential champions in the match if played right... My name is ImDoneWitU and i hope u enjoy this guide/build as much as I did.
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Runes

There are many different opinions on what runes one "must" have as certain champs but in my opinion it varies with your game play. I for one use a lot of mana so taking Mana regen/5sec glyphs and seals make a big difference in early game play. Taking Magic pen marks helps deal that lil bit of extra damage to help your team down an enemy champ faster. I also take Flat AP Quintessences to help with early game as well. Feel free to try something different and dont be afraid to think outside the box...( i ran her with arm pen and attack spd and she still rocks)
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Masteries

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Items

CORE ITEMS



these three items will help keep your heals spamming without running out of mana as well as helping deal out some damage of your own.

Starting ITEMS


Faerie Charm, sight wardx2, Health Potionx3, Mana Potionx2
this starting build depends on you taking the Greed and Wealth masteries.
the Faerie Charm is cheap but effective and allows you to get philosopher's stone to help with your gold intake(because you wont be getting much to any from minions only when AD carry is gone). Having two sight ward helps you either maintain the ward in the river bush or you can use it to stop them from hiding in the bushes on the lane, which btw is annoying. HP and MP are self explanatory and can be intermixed with each other based upon how you play.
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Skill Sequence

trading off between ur Hymn of Valor and Aria of Perseverance will help maximize both your sustain and damage output for both your self and your team. Song of Celerity is useful but is more of a secondary need for your team it helps in later game more than early and mid. and of course get your Crescendo at every opportunity lvl 6/11/16
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Summoner Spells

and
Clarity is useful to both your self and your team but not very good if your lane partner doesn't use mana, however most ad carries do. when in lane with a champ that doesn't use mana Teleport, Heal, Exhaust or Ignite are other choices

Flash is great for closing the distance for heals, buffs, or kills and also for creating a gap between you and an enemy champion.
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League of Legends Build Guide Author ImDoneWitU
ImDoneWitU Sona Guide
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Support Carry Sona

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