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Syndra Build Guide by DragoNote

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DragoNote

Syndra The Dark Laner

DragoNote Last updated on September 15, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
16
17
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello, and welcome to my second build. This time its for Syndra. Feel free to leave comments and tell me on what can i improve, and please vote. Hope this guide will help you dominate the game!This is and AP Syndra.One thing i forgot to put in here is BUY LOTS OF MANA POTS !!!!!!


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Pros / Cons

Some Main Pros and Cons for Syndra.

Pros
+ Good amount of Slows, stuns and knockbacks

+ Good poke, and good AOE skills

+ Low CoolDown on Dark phere, Force of Will and Scatter the Weak.

+ She can throw minions including red buff, blue buff and anything in a jungle, except dragon and baron.

+ SHE HAS SPHERES AND SHE CAN FLOAT !!!
Cons
- She is a Mana Hungry Champ

- Requires one good sets of hands.

- Squashy in early game

- Easy to kill


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Runes

For runes I went with Marks for Magic Penetration, Seals for Mana, Glyphs for Ability power, and Quintessences for Ability power too.


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Masteries

For Masteries I went 21/0/9. Taking Mana, Ability Power, and Penetration.


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Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I spam Dark Sphere for poking and getting CS. It is good to get it first because it's an <b>AOE</b> type of skill and can do a lot damage.
I also use Force of Willto grab minions or even spheres and to lunch them into the enemy. Dark Sphere and Force of Will could be used to steal enemy buffs, by casting Dark Sphere first and then immediately use Force of Will to grab the main buff.
When running away I usually put Dark Sphere right in front of me and when i pass it I use Scatter the Weak so the Dark Sphere would fly back and push the enemy away and also stun them.
I use unleash power only when I know I will kill the enemy but yet before that i try to spam Dark Spheres as much as possible so I deal nice amount of damage. unleash Power is like Darius's Noxian Guillotine 'use it only for the kill' yet Syndra's Unleash power uses the same principle but its only for one time use and CoolDown is around 100 seconds. So use it wisely.


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Summoner Spells

As usual for Spells i suggest taking Ignite and Flash the main two skills. I also found that Clarity and Teleport/ Flash can work well too. But it just depends on your Mid Line Play Style. BTW always save Flash for dangerous situations, and be careful while you play Syndra.


Guide Top

Farming

For farmin, I would just suggest spamming your Q( Dark Sphere ) and also use W( Force of Will ) to finish off or just deal more damage really fast. That also applies to the killing of the enemy Champions. Just one thing you have to make sure, it is to have MANA. Get Mana pots or ask if your Jungler can share a blue with you (which he.she probably will do), but make sure yu never run out of mana, you never know when you might need it.