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Spells:
Exhaust
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
ABILITIES
A decent passive, nothing too great but better than alot. A mistake that people do, is to build specifically to utilise this passive. Its not worth it, 10% is chump. Think of it as a nice bonus, nothing more.
Nuke and applies bleed. Good nuke, use after initiate.
An incredibly nice nuke since it resets the attack timer which is core in this crit based build. The bleed is a nice bonus, but the revealing of the enemy champion can enable another ally to cut the retreat path of fleeing enemy to finish him off. Very nice.
Resets attack timer so time an auto attack before using this.
Bread and butter skill late game, main source of burst.
Immediately use this after raking an enemy.
AOE slow and damage. Bread and butter skill early, use to prevent fleeing
Similar to Sivir’s throw, though does significantly less damage and range. Generally the bread and butter skill, since it provides a nuke but also most importantly, a slow enabling you to get close to unleash more crits and abilities (most notably Noxian Diplomacy)
The main ability to slow enemies. Immediately use this after initiating to prevent fleeing.
A staple ability to efficiently farm, especially against a tough lane enemy
Good skill to initiate with because of its silence which prevents immediate reactions; meaning a very short time to land some pot shots. You can also use this defensively. For example blinking to an enemy creep behind you, or using neutrals to juke and jive around shrubs.
Standard blink towards enemy
Does no damage however does briefly silence the target
This ability does not do damage hence does not break the stealth of Shadow Assault (ulti).
Ultimate, on low CD, sick damage and speed boost. Use this as the killing blow.
Self explanatory, though the stealth does offer some utility in escaping messy situations. However this does do AOE damage, so if you place yourself correctly you can get some sick damage.
The cooldown is rather low, so don’t be afraid to use it to clear creep waves to save a tower for example. Remember, towers win games, not potential kills.
Mercy
+10% damage if target is under CC, decent passiveMercy
A decent passive, nothing too great but better than alot. A mistake that people do, is to build specifically to utilise this passive. Its not worth it, 10% is chump. Think of it as a nice bonus, nothing more.
Nuke and applies bleed. Good nuke, use after initiate.
An incredibly nice nuke since it resets the attack timer which is core in this crit based build. The bleed is a nice bonus, but the revealing of the enemy champion can enable another ally to cut the retreat path of fleeing enemy to finish him off. Very nice.
Resets attack timer so time an auto attack before using this.
Bread and butter skill late game, main source of burst.
Immediately use this after raking an enemy.
AOE slow and damage. Bread and butter skill early, use to prevent fleeing
Similar to Sivir’s throw, though does significantly less damage and range. Generally the bread and butter skill, since it provides a nuke but also most importantly, a slow enabling you to get close to unleash more crits and abilities (most notably Noxian Diplomacy)
The main ability to slow enemies. Immediately use this after initiating to prevent fleeing.
A staple ability to efficiently farm, especially against a tough lane enemy
Cutthroat
Blink towards enemy causing silence and amping subsequent attacks/ability. Initiate with thisCutthroat
Good skill to initiate with because of its silence which prevents immediate reactions; meaning a very short time to land some pot shots. You can also use this defensively. For example blinking to an enemy creep behind you, or using neutrals to juke and jive around shrubs.
Standard blink towards enemy
Does no damage however does briefly silence the target
This ability does not do damage hence does not break the stealth of Shadow Assault (ulti).
Ultimate, on low CD, sick damage and speed boost. Use this as the killing blow.
Self explanatory, though the stealth does offer some utility in escaping messy situations. However this does do AOE damage, so if you place yourself correctly you can get some sick damage.
The cooldown is rather low, so don’t be afraid to use it to clear creep waves to save a tower for example. Remember, towers win games, not potential kills.
Main rune set
You must get it each game in order
These are the items you would see in almost all your matches and try and aim for these after you got the core items
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