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Talon Build Guide by Weakness#62271

Not Updated For Current Season

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League of Legends Build Guide Author Weakness#62271

Talon the Master of Subtlety

Weakness#62271 Last updated on August 25, 2011
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Ability Sequence

2
5
8
13
15
Ability Key Q
1
4
7
9
12
Ability Key W
3
10
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Summary

Lore:

Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He has no memory of family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His incredible skills with the blade earned him great notoriety. Various guilds sent assassins against him with a demand: join their ranks or be killed. His response was to leave the bodies of his pursuers stuffed in a dark corner or dumped in Noxus' moat. Having lived on the streets, Talon knew better than to waste - he claimed a blade from every failed attempt on his life, gathering a seemingly endless collection of weaponry.

The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his astonishment, Talon was disarmed. He was facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the standard of life that befitted an agent of the Noxian High Command in exchange for his allegiance. Talon accepted on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out assassinations on Du Couteau's orders until the day that the general disappeared. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find the parties responsible for Du Couteau's disappearance.

"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon." - Katarina Du Couteau


Guide Top

Pros / Cons

Pro Talon:
- great nuke abilites
- AD stealth carry
- low cooldowns (especially Ulti)
- nice harassment tools
- W makes you lasthit easily
- E is great to follow up fleeing targets

Con Talon:
- squishy champ
- no escaping tool except ulti
- not easy to master, as he is new and unknown yet
- has to get to mid-/lategame to show his real strengh


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Ezrael vs Talon Quoted from LoL forum

Quoted:
Ezreal's a great champ but he's unfortunately too nerfed for some people's tastes. I recently bought him and honestly he's good, but he just doesn't measure up as an AD carry against standards such as Ashe and Vayne. He's not like your traditional carry as his passive suggests you to actually cast as well as auto attack. His ratios are pretty bad IMO, 2 scale with AP, the other 2 with AD (Trueshot with both but you never build AP Ez in his current state). His AD ratios are all 1.0 which isn't anything too amazing. Riot needs to emphasize that he's an AD carry now and should probably rework him.

He has a pretty good early game I'd say, Mystic Shot is great, but his late game is pretty bad so far. His ult, Trueshot Barrage is magic damage I do believe so even if you do build ArPen, it doesn't affect it. It's good against squishies though, you can almost take 1000 HP from a squishy with a high damage build.

His W right now is one of the main factors why he isn't that viable. It brings little to the table in terms of damage and utility. You can't farm with it and most people who play Ez actually don't put a point into it until they need to at level 13 or something. His E is pretty good, basically a built in flash, good for diving , good for escaping. It's good. I think Riot needs to change his W though. The buff/debuff portion is rarely applicable. I guess the debuff is usable but he used to have a heal which was of course OP to have heals on a carry, but without it, it's rather useless. They probably won't change its scaling or damage, but maybe give it some more utility because right now it's rather useless. In my opinion, he should get either another ability that scales with AD because right now only his Q and R do, or some more utility in one of his moves.
Come on Riot show Ez some love!

As for Talon...Haven't tried him. A lot of people say he's good though. He definitely looks fun if you like assassins.

TL;DR
Ezreal is the favorite champ of alot of people actually, unfortunately in the role of AD carry, he is not as viable as I wish he was. He's not dirt bad either but he could use some love from Riot's buff bat.


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Runes

and- why armor pene ? armor pene for ad is required like magic pene for ap champs. (armor pene = reduce enemy champ armor)
- some ppl will ask why HP ? Talons HP is very low in early game and this is the right reason for better survivability.
- same as Seal of Fortitude. Just survivability and u neet do be scary for enemy team with this.


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Items

First thing what i should say, this isnt like most of guides/builds on this website. I was on way to make build with Starting Items, Possible Follow-up Items, Boots, Core Items and (Alternative Items - will be added later)




Starting Items:

Quoted:


Possible Follow-up Items:
Quoted:


Boots
Quoted:

Core Items:
Quoted:


Alternative Items:
(Coming Soon)


Guide Top

Skill Sequence

Abilities:

Mercy (Passive): Talon deals more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.

Noxian Diplomacy: Talon's next basic attack deals an additional physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.

Rake: Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.

Cutthroat: Talon instantly appears behind his target, silencing them and amplifying his damage against that target.

Shadow Assault (Ultimate): Talon disperses a ring of blades and gains stealth while gaining additional Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive physical damage.

There is more Sequences but i love one. Everything what u should do is sequence which will looks cool,do much damage and very scary for enemy whats will do enemy run away.

Best way how to start fight is with Rake slowing enemy, after that continue with Shadow Assault, u need to be fast for "Shadowstep" -Cutthroat- ur target for maximum damage from Shadow Assault.
Next step is with Noxian Diplomacy. Best effect of this spell is if u ar using this after Cutthroat or if target will run(also usable with Ignite). Now ur target should be death, but if not there is once thing what u shuld do is use ur Rake and again abilities which ar not on cooldown.

Here is it:

Quoted:


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Summoner Spells

Here is question about Summoner Spells.

also good choice is exhaust, sometimes maybe better than another spells