Talon Build Guide by Truth211
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
- DOESN'T NEED BLUE
- Great Burst
- Useful Ult
- Does More dmg to People that are cc'd
- able to jump in and out of fights
- able to ulti in and not be affected be oracles
- Low mana cost
- Not a fighter
- Can't stay in a fight cause of insane dmg
- Is focused before ap and ad carries
Well Talon is one of the few champs that can just literally pop out of nowhere and take someone out in seconds.
I have heard lots of complaints about an assassin jungling one is "jungling doesn't even matter"
or "Talon needs a lot of farm". I say BS Talon is only useful when ganking or picking people off.
Talon is as good at ganks at pre-lvl 6 and insane ganks at post-lvl 6.
He is a strong and aggressive jungle.
Why Rake first.
Well it does aoe damage and slows. Talon does more damage to targets that have cc on them. All Jungle Creeps are affected by cc except dragon/baron. That means you do more damage to Jungle Creeps that you hit with rake.
The reason this is leveled up first is because it slows, does good damage, clears creep waves, and looks cool.
Well I like to start off at small golems with a little leash from a teammate.
Then head to wraiths and smite big blue and kill the little ones.
Then wolves. Then blue pill and pick up cloth armor and 2 health pots.
Then kill red using a pot and smite. by the time thats down give blue to your ap carry and start ganking.
How to Gank
Talons E is a very nice skill. Pre-lvl 6 you have to hit your q before leaving the bush so your q is and instant hit the does 3% more damage. After lvl 6 all the way to late game you ult and chase then E so your ult does % more damage. Then all ways go for the kill with q; why Because it gives sight. So that karthus, TF, Nocturne, or Pantheon can finish them off, if your bleed doesn't.
Why not tanky.
Well in a team fights you are not the one that goes in first. You are the last person in and the first to leave. Not saying don't build defense.
You're the one hiding in a bush waiting for that carry to get close enough. Then you ulti in e q w and run. They should be dead. Don't worry about your team u have really short cds you can go in and out of a fight every 30s and ult late game.
The reason I didn't put defense items into the build were becuase it really matters what the other team is. Lots of ad thornmail. Lots of ap banshees and quicksilver. Lots of Tanks build Bloodrazers.
All Ways help teammates and let them know You can.
One thing that really irritates me is instead of J4 just buying, he also teleports back. People don't understand that junglers that don't cover lanes fall behind unless they counter-jungle the other teams whole jungle the whole game. When you see this it is a waste of a good summoner spell, teleports should be used to save towers or secure dragon/baron not just so you can buy then return to farming instantly.
Always tell people you can cover, gank, and ward. I see to many junglers getting skrewwed over by stuff like this (including myself).
Merc Treads? Why not Mobility.
Well mobility sounds good so you can get lane to lane real fast but thats for romers not junglers. Merc treads save lives on every champ. And if you don't build these put tenacity somewhere in your build or cc will kill you.
Talon is a strong Champion. His ganks are strong, his jungle is fast, and he is fun to play.