Dr. Mundo Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Tank DPS Strait MUrdER
Ghost - Mundo is already fast, why not make him faster? It's useful for escapes, but better teamwork and map awareness reduce the need for escapes, and it lacks in map mobility to Teleport. Passing through minions is rarely worth it, though it is hilarious on occasion to sucker someone into aggroing jungle creeps with an AoE effect.
Passive - Adrenaline Rush. This regens .3% of your health per second. As most of the health regen in the game is listed as per 5, this can be a bit underwhelming on first glance, but in conjunction with a high health pool and Spirit Visage, this contributes more than you think.
Q - Infected Cleaver. This skill is Mundo. It hits weak points for massive damage on every throw, has a strong slow effect, and has a tiny cooldown. It's a skillshot, but it's incredibly fast, so once you get used to the hitbox you can pull off some great trick shots between minions and around their hitboxes. It also has the most satisfying sound effect in the game, and renders you easily capable of jungling and soloing things like Dragon when you please.
W - Burning Agony. AoE magic damage, consuming your health while it runs, and lowering the duration of CC. It scales with ability power for unknown reasons. This is the last thing you're going to be dealing with, but once you get it the sudden spike of CC survivability and farming capability are greatly appreciated. Just don't run yourself to death forgetting to toggle it off.
E - Masochism. No gimp suits involved, just thirty-inch purple pythons running wild... which is considerably less disturbing than it sounds. This spell wrecks faces, turrets, inhibitors, faces, and even more faces. At level five, this toggle gives you 100 damage, plus 1 damage for every percentage of health you're missing. This is better than any attack item in the game, and gives you incredible pushing power even before you dip into any offensive items. Plus, you headbutt people to death, which every Mundo loves.
R - Sadism. This is your ult. This is why, when you take a scenic tour of Mundoville, the funeral home is out of business and the morgue is empty. The health regen and duration stays the same (50% regen in 12 seconds) but the movement speed bonus you get maxes out at 35%. It's entirely possible for you to chase down a Nidalee, especially if you ignore my love for Teleport and take Ghost. It has a low cooldown, like all of Mundo's abilities but does have a more stringent cost in health than the others. Try to toggle it before you engage, because being stunned can reduce you to too low health to survive a teamfight, whereas being stunned with Sadism running leaves you tanky like Abrams.
We're going to buy Visage BEFORE boots. Why? Because in early game, things like Ghost and Teleport are unlikely to be needed in a life or death situation, and Mundo can sit in a lane nearly forever, making a single trip for visage quite palatable. Regen bead is a mere 250 gold, so if you find yourself sorely pressured you can pick that up and find a bit of relief.
We're going to buy Boots of Swiftness. The tendancy for sissy Mundoes to get this item honestly confuses me a bit. Teamfights don't care how fast you are until they're won or lost, turrets aren't impressed by your sweet nikes, and your alternatives are far better for survivability within the actual fight.
Every good Mundo buys a Warmogs. If you don't like Warmogs, you're playing the wrong character.
From here, there's a wide array of options, almost none of which matter because the game has likely ended while you're charging up your Warmogs, blithely knocking over turrets and cracking skulls with cleaver. The listed item build is for those one in a hundred games that aren't over yet, but leave you with space and ability to farm enough gold to buy things.
Atma's Impaler gives you more armor, more crit, and more damage, which Mundo loves, especially since it scales with your health, and warmogs gives a metric tonne of that.
Phantom Dancers provide attack speed, movement speed, and dodge chance. Tabi, runes, and a phantom give you a 33% dodge chance, and as no one ever buys sword of the divine, you might as well consider that 33% damage mitigation against physical carries. A faster truck to plow into your enemy's base is always welcome, and there's not really anything else you can buy that gives you such a sweet combination of benefits.
Good alternatives include Stark's Fervor and Aegis of the Legion, assuming your team doesn't already have them, Last Whisper, or simply buying and maintaining an Elixir of Fortitude for final push scenarioes. Collect yourself an Oracles sometime during the game, the team will love you.
Bad alternatives include Frozen Mallet (massive cost, minor damage improvement, cleaver takes care of slow for you) and Force of Nature (massive cost. regen rather than base health). If your game is lasting forever and you want more tankiness, buy another mogs.
When Mundo has Q, Mundo press butan. When Mundo has E, Mundo headbutts the enemundo. Mundo hits like a truck made of cleavers and full of smaller angry Mundoes with cleavers. Mundo never, ever dies, and all screenshots to the contrary are Photoshopped. In the League of Legends, THIS IS WHERE THE POWER LIES!