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Pantheon General Guide by Pagemaster91

TANKTHEON: A fun Pantheon build!

TANKTHEON: A fun Pantheon build!

Updated on May 8, 2012
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League of Legends Build Guide Author Pagemaster91 Build Guide By Pagemaster91 7,684 Views 4 Comments
7,684 Views 4 Comments League of Legends Build Guide Author Pagemaster91 Pantheon Build Guide By Pagemaster91 Updated on May 8, 2012
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1
TigerBladezz (5) | August 15, 2011 8:12am
Voted +1
^^
1
TigerBladezz (5) | August 15, 2011 8:11am
haha yes i actully think that this would work as you can initiate fights with your ult and he has a stun nice build i will be trying this out soon!
1
Pagemaster91 (1) | August 3, 2011 7:47pm
Very true on runes, i will fix that. Thank you.

Edit: On the masteries, what you said about magic pen and crit damage were true. I took everything off after Alacrity and Sorcery and moved them to Defensive Masteries. What you said about Expanded Mind is not completely true. Without it I was always out of mana.
1
themarkmark (1) | July 30, 2011 7:51pm
You only get 9 marks, glyphs, and seals, not ten. Also, glyphs of shielding are better than glyphs of warding, because they provide more mag. resist in mid-late levels, when champions start doing more magic damage. The dodge seals are better for tanks. Also armor pen reds are probably the best. Also, you're not building AP and he only has 1 ability that does magic damage. You don't need the magic pen in the offensive mastery tree. Expanded mind does almost nothing, get awareness. Also in the offensive tree, the second to last tier is doing practically nothing, since it increases critical damage and you have hardly any critical chance, I would switch that too (probably extra damage to minions). Also tanktheon should go 9/21/0 or 0/21/9 (the latter is better IMO), since you call him a tank
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TANKTHEON: A fun Pantheon build!

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