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Shyvana Build Guide by Abocks

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Abocks

Tankvana

Abocks Last updated on June 29, 2012
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Cheat Sheet

Shyvana Build

Ability Sequence

2
4
5
8
10
Ability Key Q
1
7
12
13
14
Ability Key W
3
9
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 5


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Introduction

I recently figured out this build after my friends told me to stack tank once as Shyvana and it worked out so well so I'm basically writing it down here.
Furthermore, this is my first time publishing a build, so feel free to stagger from this build for stuff if you want.


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Summary

Well, this is a tanky build for Shyvana. It's a mix of tank and AD carry, really. By the end of this build, Shyv will have at least 3 slows on enemies, 2 kinds of flashes, and on top of all that, great defense and AD. She'll be great for team fights and chasing that enemy champion with all of 200 Health left.


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Runes

I didn't put anything for runes because I never really used them and therefore don't know what would be the best. So... do whatever you want for those.


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Masteries

As for masteries, it's quite literally a tank/ AD stack. Not much to say.


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Skill Sequence

One thing to say here: Get Twin Bite up the fastest because it's awesome like that. But, since you won't get boots for a while, make sure to start with Burnout and add one or two levels to it before Twin Bite is up all the way if you want. Flame Breath is really only good for that last hit if Flash is on cooldown or for poking enemies. Not much else. It is good for farming if you're in Dragon Form, though.


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Items

Start with a Doran's Shield, then start building for a Randuin's Omen. Sell the Shield and get boots, then Berserker's Greaves. Then, a Giant's belt and Phage, to build Frozen Mallet. This makes chasing enemies all the much easier now, because you have Exhaust, this, and Randuin's Omen. After this, it's stacking AD. Get a B.F. Sword, then a Black Cleaver. Get a Stinger or something to get that Attack Speed up, and then finally another B.F. Sword and soon enough, Infinity Edge. Boom.


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Creeping / Jungling

You may want to get the red buff semi-early on in the game, before you have frozen mallet. With Randuin's, you'll be all set to solo it, even if you're level 5 or something. Maybe have an ally help you if you don't think you'll be able to solo that early on.

When/if your team gets Baron, you should be the one to initiate because of your defense, and you can protect your allies while they kick that snake...thing's tail.


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Farming

Use Burnout to farm quicker and if your in Dragon form, all your abilities are useful for farming. Just take care to not Dragon too much, as you can use it as an extra flash if you need to. I generally don't Dragon to farm, but I'll farm as dragon if I'm already in the form.


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Team Work

With you being the tank, having 3 different slows, 2 flashes, and rally good defense and AD, you're the best to initiate a gank or a fight in general.