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Spells:
Flash
Ignite
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
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Flat Magic Resistance Glyphs: So AP's don't shred you to pieces and add to your overall tankyness.
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Flat Armor Seals: Add to tankyness and help sheild from those AD carries.
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Flat Damage Marks: To help your damage output early game and overall.
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Flat Damage Quints: Deal good damage early and overall as well.
Start out with cloth armor and 5 pots to give you early on tankyness and lane or jungle sustain then boots next. Either if you are jungle or solo top build the razors then to a lantern to give you nice, cheep, early damage output and armor and it gives you a ward, so if solo topping you can ward yourself and if jungling you can ward your buffs or a lane for somebody. After that If your jungle get Treds next, or if solo top rush Phage for health and damage.(Solo top can get Treds after the Phage.) Then for jungle and solo top, pick up a Hexadrinker for magic resistance early on and nice damage. (The build now is for both lanes) Now your ready to build the top tier items. Purchase a Giants Belt for good sustain and build that into a Frozen mallet for its great health buff and slowing passive to keep your enemies in combat. Then depending on if you need more magic resist or AD resist based on the other team you either build into a Giants Belt to a Warmogs or build into a Mall of Mal or magic resist. (After you build one build the other right after) Then last pick up either a: Zekes Herald(For added health, attack speed, cooldown reduction, and life steal), Spirit Visage(For health, magic resistance, and added health regin adding to the Warmogs effect), or a Statikk Shiv(For what I'm hoping to give you some sort of health buf, attack speed buff, and I really hope its passive that allows a chain lightning effect.((I ogigionally had the Ionic Spark here but it is being removed))) [NOTE: Feel free to sell the Lantern when at full build to add something else if you so desire. Like an Atmas for armor and it will add around 56 dmg at level 18 because of its passive]
Solo top: Flash(or Tele)&Ignite. Jungle: Smite&(Flash or Ignite, depending on your play style or preferences).
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FOR SEASON 3(since the popular spells are getting nerf'd). Solo top: Tele for sure & Heal,Ghost,or Exhaust. Jungle: Smite&(Heal or Ghost/Exhaust)(Heal for sustain and Ghost/Exhaust for ganks)
I like my Olaf to be tanky because he has an awesome natural resistance to damage and his abilities help buff that. He is awesome for jungle because of his W and E to dispatch quickly of the monsters and he is awesome for solo top because of his natural tankyness and his Q is a great harass along with the lifesteal of his W.
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