Taric Build Guide by Squaddalah
Not Updated For Current Season
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Not Updated For Current Season
This is my first guide on Mobafire, so I still am getting used to working with the guide editor.
So, to start off, Taric is viable as a tank and a support. However, this guide focuses on the amazing support parts of Taric. Taric has a large double heal (Imbue), huge natural armor (Shatter), and many auras. Most people capitalize on the aura part of Taric, leaving out his potential for healing. This guide will teach you how to play Taric with many auras while still having high AP.
-Naturally high armor/survivability
-Large double heals (Imbue)
-Adds armor reduction to your team's utilities (Shatter)
-Great turret destroyer, especially with minions.
-His ult only lasts so long
-You can still melt if they're all focusing you
-Not as good against casters/magic damage than phyiscal damage
-Imbue(your heal) aren't that great early game
My runes are customized to my playstyle. I really like mana regen seals, as they make your mana regeneration nearly endless. Flat magic resist marks are taken because you don't have very much resistance towards casters early on. Flat cooldown reduction glyphs are taken because your heal's CD is pretty long. Gold per 10 quintessences are taken because gold per ten is always great.
Clairvoyance is a must for support, since someone on your team should have it. Clairvoyance is a good option but late game you have huge mana regeneration, so it only helps your teammates. Flash is just a great utility spell, whether it's for those handy escapes, wall jumps, or even jumping ahead of your team to stun an enemy. Teleport is viable but I prefer Clairvoyance and Flash. Really any spell is viable (except for Revive ^^), it's preference.
I go for most of the good parts of utility, picking up Sage for extra experience and Intelligence for even more cooldown reduction. Aside from that, nothing special. I do go for 9 points in offense because your early game damage is pretty good.
I start off with a Meki Pendant and two health potions. Although you can heal yourself, these are good when you are facing enemies that harass very frequently, as you an quickly get your health up and typically are unable to autoattack. I build Meki Pendant into a Chalice of Harmony immediately, which is a tremendous help early game. It will allow you to heal/stun/nuke more frequently. After that I get Mercury's Treads and then move onto Philosopher's Stone. Then I go for an Aegis of the Legion. This gives you a third aura and plenty of beef. After that, Mercury's Treads will help against the enemy's crowd control. After Mercury's Treads, I go for Nashor's Tooth. This helps your overall damage output, especially for turrets. Soul Shroud is a good item for a fourth aura and some more health, and then Rabadon's Deathcap makes your heals amazing. Finally, I get an Abyssal Scepter for another aura and more AP.
Guinsoo's Rageblade - This is a great item for Taric if your main goal is to take down turrets. However, you won't be autoattacking much in fights so it isn't as great as Nashor's Tooth.
Shurelya's Reverie - This item is good for some more health and regeneration, however, I find myself rarely using its active and don't find it as useful as the other items I get.
Ionian Boots of Lucidity - If the enemy has very little crowd control then you could possibly opt for these. Even though autoattacking reduces the cool down on your heal, CDR always helps.
Banshee's Veil - Good for those annoying nukers like Annie, Veigar, and other burst casters. This will give you some beef and survivability, even though Taric is good on that already. Situational.
So overall, Taric can be played as a great support, and is viable in ranked games. He is a stylish addition to your team, especially when he has his rubies for vigor. Taric is a naturally beefy support with great offensive capabilities. His turret damage is ridiculous as well as his lane sustain.
TRY IT BEFORE VOTING! You may change your mind about it.