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Taric Build Guide by draecko

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author draecko

Taric the stun out of jungle

draecko Last updated on February 12, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

First of all this is my first guide. I've decided to write this guide cause I enjoy playing Taric as a jungler and I think it is quite vialable. I started out playing it as a complete troll pick. I decided to click random cause I like to play different champions to learn them better, and got Taric. Now two others picked supports as well, so I thought, hell with it, I'll go jungle AD tank.

Try it, try other items if you think they are better, and laugh your butt off when you are very succesfull.


Guide Top

Pros / Cons

CON
* Slow till around level 5 or untill Madred
* Does not work as good when you have an AP top
* Not the highest damage dealer late game

PRO
* Strong defense, nice amount of health, very good (off)tank
* Extremely powerful ganks when combined with a strong ad reliant top
* Early ganks are possible (level 3 if you get the stun sooner)
* Nice to take oracles on cause you're not squishy at all


Guide Top

Runes/Masteries

The runes I take are fairly simple, I'm playing tanky so I want some extra armor and magic resist and health. I do AD damage and want to ignore some of my enemies armor. Other runes are quite possible as well, haven't tested it out too much.
The same counts for Masteries, I wanna be able to fulfill a real jungle play style, but also want to be able to take a big chunk of damage in the team fights. There is quite a lot of synergy in the build if you ask me.


Guide Top

Items

The items are based on what I like to use on a lot of my jungle tanks that do use auto hit in teamfights. It gives a lot of survivability and you still become stronger in damage every item you purchase. I've been thinking of adding a Youmou's Ghostblade into it, but haven't worked out details of it.


Guide Top

Skill Sequence

The skill sequence is based on steady jungling, which works well with the armor smashing and heal early game. After level 3 (early stun) or 4 you're up for some fast ganking, I like to start top if my top is a strong AD champ like Gangplank. Remember, you're a utility master and your damage is only decent at best at start. But with a good stun and a shattered armor you can go a long way. Maxing heal after the armor shatter makes you jungle life easier, and annoying for your enemies in those teamfights.


Guide Top

Summary

Certainly not the best guide, I know. Still try it out, give some feedback, and enjoy the crying at champion select screen. It might seem like a complete troll pick but it simply works. Don't forget to buy that oracles to clear the wards, if you play correct you won't lose it fast.