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Taric Build Guide by Shade5450

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shade5450

Taric: Totally not WoW Paladin

Shade5450 Last updated on December 30, 2011
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
10
13
15
17
Ability Key W
4
8
12
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 15


Guide Top

Introduction

Hello.
Ive been playing taric for a lttle while, and i admit that im not one of the Better tarics out there, but this is how i usually play the Gem Knight, and i concider myself being pretty damn sucessful with him at my current elo.


Guide Top

About the playstyle

I play Taric as an early-mid game roamer/tank (since people mostly focus ME for some reason).

More specifically, i roam, supporting the mid and solo top with heals and dazzles and eat towers with Radiance.

In teamfights, i rush in and mandive the enemies, get bursted, pull heal and imbue (if necessary ofcourse) and wait for my team to close in so i can pop radiance.


Guide Top

About the build

The build is generally a tanky caster, tho i get a little more tanky and speedy with Force a Nature, so i can help my team chase etc. and heal during teamfights.


Guide Top

About the masteries

Putting it simply, my masteries focus on the most of defense and ultility tree you can get for 15 points, but the most important part is the movement speed bonuses for early game roams, exp and gold bonuses to compensate for the non-farming stage of the game


Guide Top

Final Words

Im pretty bloody sure that I may have missed some important parts... or maybe not important but im pretty damn sure that theres a lot more to add.

Please rate, post your opinions, comments and suggestions below, or send them to:
shade5450@hotmail.com (spam not appreciated :3 )