get
prime

Taric Build Guide by Grinzler

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


708
Views
0
Comments
0
Votes
League of Legends Build Guide Author Grinzler

Tarric for Chad

Grinzler Last updated on August 13, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 24


Items

Items



_________________________________________________________________________

Starting:


(x2)

- This ward is used for control, removing the enemy wards where you need them to be blind

_________________________________________________________________________

Ideal First Back:




Then as soon as possible:
_________________________________________________________________________

Continue:



Keep buying greens when ever you can, buying pinks only when you need to clear wards early game


Completely stop buying when you buy oracles.

When to buy oracles changes, generally as early as possible, after , and when your not going to die anytime soon (so delay it if your behind), also if the enemy team isn't warding, dont bother yet or if your Jungler has one, wait till he dies.

_________________________________________________________________________

Aegis


If the Jungler isn't buying one, and the Top isn't either, then you should pick one of these up - ideally around the 20 min mark, however if someone else is, just leave it, you don't reall need two (although it is still viable).

If they someone does get one or if your team has a lot of AD or bruisers, grab a:
_________________________________________________________________________

Mid/Late Game



Almost always finishbefore Level 2 shoes, unless your team already has one, and even then its usually a good idea.

Then you can go onto boots:


All 3 are viable in different situations, however generally are just the way forward.





Next up are auras -
If your getting a lot of assists and don't need the anymore, you can grab either
, randuins especially if your having to initiate a lot of fights or are playing against alot of AD


However you generally want to keep the as long as you can



If your team is very Cooldown-Based or Mana-Hungry:

_________________________________________________________________________

End-Game



You should only ever had 5 items, instead of 6. This is because you need the empty slot for
(P.S, 5 is the max amount of wards that will stack in one inventory slot)