Team Guide by JetBlack2k
Not Updated For Current Season
Not Updated For Current Season
This team is intended for and tested on Twisted Treeline for 3v3, but can also be used for 5v5.
The main point of this build is to have Shen, Rammus laning together (usually bottom) and be able to take out anyone who strays a little too far from their tower. (Twitch and Xin Zhao have worked very well, but an AD/AS Twisted Fate may be better if possible considering his ultimate and stun)
For the third champ, any DPS will do, preferably one with a slow or stun.
As the game starts off, it's best to try to focus mainly on getting exp to level up Shen and Rammus' taunts as fast as possible, but if an enemy champ gets a little too exposed, don't be afraid to go for him.
When you get to around level 7, you can probably start targeting enemy champs to kill.
Battles can start off in one of two ways:
1) If you are hidden, have Rammus start off with his powerball. Then immediately taunt the enemy and activate Tremors along with Defensive Ball Curl as shen catches up. Right as the enemy is trying to get away, shen will use his taunt to keep the enemy there even longer, but try not to use it unless the enemy is actually trying to get away so you can save it for when he does try.
2) If you are not hidden, and Shen is closest to the enemy, he should taunt him as Rammus runs up to the fight. When the enemy tries to run, have Rammus use his taunt to keep the enemy there for a while longer and continue on from there. Otherwise if Rammus is closer, proceed as if you were hidden.
At this point, any enemy (unless it's a tank) should be at around (but usually under) 25% hp and if they have any sense left, will try to run. Rammus' powerball should be cooled by now and he can use it again on the enemy to slow his run. Alternatively, if your third champ is with you, they can use their own slow or stun to stop the enemy's getaway.
Even if there is two champs, Shen, Rammus, and their teammate, should be focusing on one enemy champ, and ignoring the other during the battles.
After a number of enemy kills, it should be getting pretty easy to kill enemy champs, even under their own towers. Just keep on with the carnage until you have a pretty decent lead, then focus on pushing while killing anyone in your way.
-Team battles are LOADS easier to fight if all 3 champs have Stark's Fervor
-Guardian Angel works very well in assuring the survival of Shen and Rammus obviously with the revival, but also by adding more armor to your tons you already have and adding some magic resistance for any AP user who may be doing some decent damage while not being targeted.
-Boots of Mobility are very helpful for when Rammus is powerballing across the map along with ghost activated, to join Shen or the third champ in a battle.
-Mercury Treads are mainly for the survival of Shen by adding a little more magic resist and getting him out of stuns and such faster if he needs to run for any reason.
-The 6 Sunfires between Shen and Rammus do TONS of damage to the target, and any surrounding enemies while also giving them both loads of HP and Armor.
This Shen build is modified from my original build.
This Rammus build is one commonly used by Descretion, a friend of mine on LoL with the modification of adding Stark's Fervor to fit this strategy.