Can you hear it? The uproar of the crowd as they cheer for violence…chants of “Lee! Lee! Lee!” echo throughout the Rift, even the locals are curious. Through the midst of all the noise you hear someone scream out “RIP THAT LITTLE BASTARD'S HEAD OFF!” An—WOAH! A wounded Soraka has drawn the dragon out of its pit! Furious, he lays a fiery waste on Warwick who was blinded by the scent of blood in the air. Tahm swallows Teemo! Narrowly escaping a Dark Binding! Tahm moves slow but can’t be taken down…he spits Teemo out…aaannnd GOOOAAAAALLLL!
Welcome to Teemo Ball! The new game with an over-played name! The aim of the game is simple – score the most points!
Teemo Ball is a fun, fast-paced custom game type I created intended to be played on Summoners Rift under Tournament Draft champion select rules. The game comes with a set of rules and guidelines that I will be updating as deemed necessary. Essentially, two teams of (ideally) 4 players each have a Teemo (or a ball), which they are trying to get over their opponent's goal line. This guide includes a list of current rules, a keyword guide to better explain terms that aren't relevant to vanilla LOL, a list of current items that are allowed, and I'll be wrapping up with some general tips to improve your Teemo Ball experience.
Who am I?
Hi there, I'm Ben and I play LOL on the OCE server under the name Suspicious Tits (I didn't choose the name...) I started playing in Preseason 2 where I reached mid-Silver ELO, stopped for about a year, returned in Season 3 where I was placed into Bronze III and stayed there for quite some time. Now, it's Preseason 6 and I have finally reached Diamond. Time permitted, I hope to continue improving and to achieve an even higher rank.
But for now, I felt like having a break from Ranked Queue and decided to make this game - Teemo Ball.
Note that these are the default/standard rules for Teemo Ball. Each host may implement their own House Rules – just be sure everyone knows what you’ve changed before game time!
Also note that this is the very first, currently untested version of Teemo Ball. A lot of quality of life changes are liable to happen. Something I will be paying close attention to in particular is the use of auto attacks and non-cc abilities (similar to Hide & Seek, maybe people will just play assassins and focus teemo; that won’t be very fun). Though I suspect that, considering a lot of high damage items are banned, that might not be an issue. I’m also looking at Caitlyn’s traps, Heimerdinger’s turrets and Shaco’s boxes. I feel as if there may be too many at once and that will reduce the quality of the experience. Or they might make it hilarious. Only time and practice will tell.
For now, there is no limitations imposed on them. Feel free to pick whoever you want and attack however you want.
A 'point' is scored when a Teemo reaches the opposition's goalline. If you are on the Blue Team, you score a point when your Teemo reaches the wall in the middle of bot lane. For the Red Team, you score when your Teemo reaches the wall in the middle of top lane.
- Teemo Ball is intended to be played on Summoner’s Rift with Tournament Draft champ select mode
- Summoner spell ‘Ignite’ may not be used; all others are fine
- The game has two main modes: Score and Time limit. By default, the game is played by combining both modes. Whoever scores 10 points first or whoever has the most points by 30 minutes wins
- The game starts at 2:00 – damage may NOT be dealt until this time.
- Each team must be on their side of the playing field upon 2:00 and after every reset
- Rule 5 also applies to each Teemo, who must also start off invisible at the centre of the map (middle of mid lane) for both the start and every reset
- After ever reset, the game pauses (though the clock continues). Players have 30 seconds after the clock reaches the next whole minute before the game starts again. This period of time is called the grace period, in which you can no longer attack the opposition or score a point of your own. The game can continue even if players have not returned to the start
- This is to create a negative impact for players fully regening if they wasted too much time between scoring a point and recalling, or if they are simply waiting for gold. It also gives some breathing room to higher levelled champs with longer spawn times
- Here’s some examples:
- Red Team scores a point against Blue Team at 5:00. The game is paused – neither team can continue attacking and Team B cannot score. All players and Teemos have until 5:30 to return to their starting positions. At 5:30 the game is unpaused, meaning you can return to attacking and trying to score points. If someone didn’t make it back in time to get ready, the game will still continue
- Red Team scores a point against Blue Team at 4:40. The game is paused until 30 seconds after the next whole minute is reached. The next whole minute is 5:00, meaning the game unpauses at 5:30 (effectively 20 extra seconds to get ready, totalling at 50 seconds)
- Red Team scores a point against Blue Team at 7:04. The next whole minute is 8:00, meaning the game is paused until 8:30 (effectively 56 extra seconds to get ready, totalling at 86 seconds)
- Items that do not alter attack or movement speeds are not allowed. This eliminates most raw damage/tank items. Items that passively and/or actively affect your own or your opponents’ movements are all permissible. Enchantments are excluded – all can be bought. A full list can be found below under "Item List"
Teemo Ball wholeheartedly relies upon the honour system – people being fair and honest with one another. If a team breaks two rules a point is taken away from their total score. For example, if Red Team Player #3 starts on the opponent’s half twice the Red Team loses a point. Or if Blue Team Players #1 and #2 attack opponents during a grace period then the Blue Team loses a point. If just one rule is broken, a further 15 seconds will be added to the grace period if desired by the 'victim' of the infraction. Teemo Ball WILL NOT work if people do not obey the rules.
Here is a list of keywords used throughout the guide, identified by italics.
Playing Field - the area wherein the game is played. The playing field is the whole river, all connecting brushes, and the middle of mid-lane. The Blue Team has the north-west (top) side of the river, and the Red Team has the south-east (bot) side of the river. Each player must be on their respective half upon game start and at each reset. Below is a map of Summoner's Rift, with each side colour-matched to the appropriate team, as well as a purple line at the 'middle' point, where Teemos must be invisible before the game starts.
Reset - after a point is scored, all players are to return to the starting point to start again.
Teemo - the dastardly Yordle Teemo is the ‘ball’ and is the primary objective of the game – get him past the opponent’s goal line to score a point.
Grace Period - the period of time between the game pausing and unpausing. You may not attack your opponents during this time or delay their recall. The intitial grace period lasts until 2:00, when the game starts. A grace period occurs every time a point is scored until the game resumes. Refer to Rule 7 for more information.
The following items are all allowed. “^tier” refers to items built out of the relevant items.
For example, "Zeal ^tier items” includes Phantom Dancer, Statikk Shiv, Trinity Force and Rapid Firecannon.
- Bonetooth Necklace/Head of Kha’Zix
- Boots of Speed and all ^tier items
- Righteous Glory
- Talisman of Ascension
- Phage and all ^tier items
- Youmuu’s Ghostblade
- Mercurial Scimitar
- Aether Wisp and all ^tier items
- Dead Man's Plate
- Frozen Heart
- Bilgewater Cutlass and all ^tier items (you are allowed to build a Hextech Revolver IF it goes into a Hextech Gunblade)
- Frozen Mallet
- Iceborn Gauntlet
- Raptor Cloak and all ^tier items
- Stalkers Blade
- Zeal and all ^tier items
- Randuin’s Omen
- Rylai’s Crystal Scepter
- Frost Queen’s Claim
- The Hex Core MK-1 and MK-2
- Zhonya's Hourglass (you are allowed to build a Needlessly Large Rod and a Seeker's Armguard IF they are built into a Zhonya's Hourglass)
Basically, items that do not affect movement or attack speed in any way are not allowed (think Infinity Edge, Death Dance, Warmog's, Void Staff, Titanic Hydra, etc.) Zhonya's Hourglass is an odd exception to the rule. While it doesn't affect speeds directly, it does completely halt movement, so it is currently allowed to be built.
Every champion is allowed, however some have limitations imposed on them.
- Teemos CANNOT use Tahm Kench’s Abyssal Voyage (R) to travel - all other champions can
- Teemos CANNOT use Noxious Trap (R)! No shrooms!
- Viktor CANNOT acquire Augment – Aftershock (and as a result will not be able to get the Perfext Hex Core or Augment – Velocity)
- If Mordekaiser uses Children of the Grave (R) on an enemy Teemo and gets his ghost, it will not count as an an extra ball and cannot score points. Mordekaiser may also NOT USE a dragon ghost. In the likely unavoidable circumstance wherein Mordekaiser assists in taking down the dragon and inadvertently gets a dragon ghost, it MUST be redirected away from the opponents (in short, Morde cannot score with a ghost Teemo and cannot attack with a ghost dragon)
These champion specific rules are enforced just as much as any other rule, and infractions will result in the same penalties.
Tips and tl;dr
Turn off auto-acquire targets – this will prevent accidentally attacking enemies during grace periods and as a result reduce the amount of accidental infractions.
Ensure all players know the rules before starting, especially if the host is implementing their own house rules.
As this game is currently undefined and has no obvious meta, think outside of the box when it comes to champion bans during champ select. It might be worth banning the speedy Hecarim, or the crowd control powerhouse Alistar, rather than the frequent solo queue bans.
Items that do not affect movement or attack speed are not allowed to be purchased - Zhonya's Hourglass is currently the only exception.
The game starts at 2:00.
Do not attack during grace periods.
A point is scored once a Teemo reaches the opposition's wall.
It's a game! Have fun!