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Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
This build will give you a fairly high amount of AP, and will also give you value in team fights and your high attack speed as well. Due to large amounts of AP your mushrooms suffer could net you kills. This build with crush any other AD Teemo as well as enemy AD players, also has a bit of survivability to kept you alive!
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Pros
-Great Jungle & Lane control-
-An excellent split pusher-
-Fairly good farmer-
-Painful ultimate-
-High mobility-
-Passive DoT-
-Anti AD-
Cons
-Requires a good amount of practice to master-
-Expect death towards the end of the game-
-Items are ALWAYS situational-
-Quickly focused-
-Squishy-
-Great Jungle & Lane control-
-An excellent split pusher-
-Fairly good farmer-
-Painful ultimate-
-High mobility-
-Passive DoT-
-Anti AD-
Cons
-Requires a good amount of practice to master-
-Expect death towards the end of the game-
-Items are ALWAYS situational-
-Quickly focused-
-Squishy-
[Passive] Camouflage - If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds - This is sort of a restricted stealth. Not the best passive in the world, but if you are being chased around with low HP and you find yourself trapped, a quick stand still in a bush or hidden area could save you. This is also good for surprising people beginning game in lanes you aren't supposed to be in!
[Q] Blinding Dart - Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds - This is your anti-AD carry, and with this build, it will hit hard. A quick blind, along with a longer range than auto-attacks allows this spell to be great for picking off stragglers.
[W] Move Quick - Passive: Grants 10 / 14 / 18 / 22 / 26 % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit. - A nice little passive and active. Gives you move speed, and when activated, doubles that speed. This will help you catch/get away from enemies.
[E] Toxic Shot - Passive: Each time Teemo attacks an enemy, he will poison the target, dealing 10 / 20 / 30 / 40 / 50 (+40% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+10% of ability power) each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. - A passive dot, and one of the hardest hitting poisons in the game. And it ticks for quite a while. Use this to harass, shoot them once, run away.
[R] Noxious Trap - Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 200 / 400 / 600 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms - THE signature Teemo spell, and one of the best traps in the game. Gives you jungle and lane control, helps with ganks and escapes. This will do a good chunk of damage in this build as well. You just need to make sure you place these EVERYWHERE. Don't be afraid to leave your lane for a second to place one somewhere else. Help your teammates out a bit.
[Q] Blinding Dart - Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds - This is your anti-AD carry, and with this build, it will hit hard. A quick blind, along with a longer range than auto-attacks allows this spell to be great for picking off stragglers.
[W] Move Quick - Passive: Grants 10 / 14 / 18 / 22 / 26 % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit. - A nice little passive and active. Gives you move speed, and when activated, doubles that speed. This will help you catch/get away from enemies.
[E] Toxic Shot - Passive: Each time Teemo attacks an enemy, he will poison the target, dealing 10 / 20 / 30 / 40 / 50 (+40% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+10% of ability power) each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. - A passive dot, and one of the hardest hitting poisons in the game. And it ticks for quite a while. Use this to harass, shoot them once, run away.
[R] Noxious Trap - Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 200 / 400 / 600 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms - THE signature Teemo spell, and one of the best traps in the game. Gives you jungle and lane control, helps with ganks and escapes. This will do a good chunk of damage in this build as well. You just need to make sure you place these EVERYWHERE. Don't be afraid to leave your lane for a second to place one somewhere else. Help your teammates out a bit.
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