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Teemo Humor Guide by LongestSkies

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LongestSkies

Teemo-Guerilla Warfare

LongestSkies Last updated on October 23, 2012
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AP Route

[VS]

My Preferred

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is my first guide so I will be detailing a pure fun play style. There will be lots of updates for a while because I need to get all my notes straight. ThIS IS ONLY FOR FUN!!! You have to get ahead and stay ahead. You will be teleporting for ganks and kills and your shrooms will be your main damage. Now then onto the actual guide.


Guide Top

Pros / Cons

Pros
Pure fun
Q can do so much damage
Force them to get oracels
Snowball even more
Backdoor king

Cons
If you fall behind you are behind
people think you are trolling
You have a global taunt
you are squishy
Better you do the more ganks happen (i.e Mid and Jungle)


Guide Top

Runes

The all AP runes maximize your damage but leave you slightly squishy. It is easier to catch up because you get AP per level. Since this is a top lane champ the armor is helpful. This will make you dependent on Q for damage but your posion will also hit a touch harder.

The second set of AD runes is what I use. Early game the difference is damage is noticable. This plus the rushed Attack Speed early game means if you can maintain range your opponent is stuck playing safe unless he wants to be harrassed and killed because wonce you get your W you are faster than them.


Guide Top

Masteries

Both masteries are AP heavy, but there are key differences:

Masteries for Pure AP have better mana regen and amounts. This is good if you are a Q spammer. And means since you shouldn't be forced from lane as much you get enough mana back.

The Preffered masteries are interesting. Your main damage will be Toxic Darts and AA. The extra AD makes you hit a touch harder early one. Slightly faster movement speed means you can avoid their grasps a little more.

I like having Good hands though ***ide from the offensive tree the rest is your preference.


Guide Top

Skill Sequence

TBA


Guide Top

Summoner Spells

TBA


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