Teemo Build Guide by Ceberus
Not Updated For Current Season
Not Updated For Current Season
Welcome to my second guide! This one is about one of my favorite champions, captain Teemo! I've started to play him when I was still lower level and did very well. I kinda quit playing him since he's a unique laner. He can mid, he can Ad bot, he can top. Most people sent Teemo in the mid lane or the bot lane, but he's way better as a Solo Top. Teemo is also a champion that you need to pick to counter and not you get countered.
On top lane, he mostly counters every melee, AD champion. He is well known to counter Tryndamere. On bot his advantages is that he can trade well, his disadvantages is that he has very low range. On mid lane it's best to go against a melee caster, since the range on Teemo's attacks are so low, that he can get outharrased. And the blind does nothing to AP carrys.
Teemo is also a very safe champion. His ultimate grands him vision and also a place to run to when a slow is needed. Teemo also has his Move Quick to run away from most champions. And even if needed he can use Camouflage to escape.
In this guide I will give you the build I use and I give you hints on how to play Teemo. Also, before you start reading. My first language isn't English, so if you find any mistakes, tell me. Also if you have any comments about my build/guide, tell me as well. Enjoy!
Pros / Cons
Pros / Cons
+ Can go in every lane.
+ Really save champion.
+ Grants vision.
+ Counters tanks and AD champions.
+ Great escaping if played well.
+ Doesn't need items to help out the team.
+ Easy to master.
+ Supercute, awesome skins <3
- Without items really squishy.
- Can get counterpicked.
- Very low range.
- Oracle kill shrooms and also sees Teemo when he is invisible.
- Does not really benefit from lifesteal/spellvamp.
Camouflage: A pretty nice passive. Free unlimited stealth. You can use this to be a living ward, when you're for example protecting your jungler. You can't move while stealthed though, then you'll turn visible again. So you sometimes can get yourself stuck in a place. Also if the enemy team has a good guess of where you are, they can try and AOE you to death. So make sure you use this wisely. What you must know also is that if you get knocked up while stealthed, you will turn visible. So make sure that you will get out before that happens.
Blinding Dart (Q): This skill is amazing to counter champions that use autoattacks to do damage. It has a pretty low cooldown as well. If you're able to time your blind well, you take extreamly reduced damage. For example: Blinding dart, autoattack, when it runs out, run away, when it's up again repeat.
Move Quick (W): Your move quick both gives you a passive and an active. The passive is really sweet to run from lanes to lanes, or through the jungle to place your shrooms around. The active you mostly use to close a gap, or make a gap bigger. Especially since Teemo has a really low range he can use this to get in range.
Toxic Shot (E): Amazing skill! It's a constantly active passive that gives your attacks a poison. It deals damage over 4 seconds and resets on every autoattack. If you max this first, the more damage your attacks do. So basically it's free damage. The skill also does magical damage. If you then build Teemo hybrid, it's very hard to counter Teemo's autoattacks.
Noxious Trap (R): One of the most unique ultimates in the game, I have to say. It grants you a placeable mushroom that stacks up to 3 times. Which means that you can hold up to 3 mushrooms at a time and place them. When you place them down, they will go invisible and grants you vision over that area. If an enemy steps over the shroom it will get blown up, dealing damage and damage over time. If the shrooms stay passive for 10 minutes, they will die on their own. In this guide I will have a different chapter explaining where to use the shrooms and how to use them.
Teemo is pretty squishy, so some resistances are really good for him. Especially on solo top. In this build you will get way more tankier, that's why these are the only runes with defenses that I use.
Amazing on Teemo. It helps you reset your Toxic Shot more and also allows you to harras more.
I actually had these runes for my AD carrys. It actually helps Teemo out too early game. He will deal more damage, and that makes him a great 1vs1 on lv1.
Teemo actually benefits from almost all the runes in the game, so it doesn't really mather what runes you use. The runes he benefits most from, though, are attack speed and armor/magic resist/health
Early Game Goals
These items grant you that extra tanky-ness and also damage. Because of his Toxic Shot Teemo already has quite some damage. Since he's so squishy, early tanky-ness is good for him.
Mid Game Goals
The reason I get Wit's End is because it grants you damage, tanky-ness and attack speed. It's a perfect item for Teemo. Why not get Ionic Spark instead of Wit's End is because from the Frozen Mallet and Doran's Blades you already got a lot of HP. It's best to get some resistances then.
End Game Goals
Get this when your enemies are getting a lot of HP. Even if not, this item grants Teemo everything he needs, armor, damage, attack speed.
Grants you attack speed and ability power. Teemo benefits from both things, so it's a great item. Also gives you a stacking MR debuff. This works great with your Toxic Shot.
Just like the Black Cleaver this Item might sound weird, but it grants you extra HP, so you'll get more tanky and all of Teemo's abilities are based on Ability Power. So getting extra AP can't hurt. Also, Teemo's Blinding Dart will slow the enemies down with this item. It does NOT work on Teemo's Toxic Shot.
If you're not doing that well early game. If helps you last-hitting, gives you vision and also gives you lifesteal to survive your lane.
Grants everything you need, but you already have a ton of HP with this build. You can get this item, replace it with Wit's End. But only get this if they don't have a lot of Magical Damage.
This item might sound ******ed to get on Teemo at first, but both items it's made of are good for Teemo. Attack speed and Attack damage. Also, get this item when your enemies are getting a lot of armor. You can also use this to help out your AD carry, since your autoattacks reduce the armor, and your carry with benefit from that too.
Replace this with Rylai's Crystal Scepter if you're getting focused down a lot.
Replace this with Rylai's Crystal Scepter if the enemy team has a lot of poke abilities and CC.
Replace this with Rylai's Crystal Scepter if the enemy team has a lot of CC and champions like Warwick, Malzahar, Urgot.
It gives Teemo early attackspeed, so more damage.
If your enemies have a lot of CC, or a lot of magical damage.
When you get a lot of attack damage on you, you get this item.
You can use these boots with your Move Quick to get from place to place quicker. I do recommend not getting these boots though, since you already have high movementspeed.
Pretty standard summoners. Obviously flash to escape or get kills. Since Teemo already has his
Move Quick it's better to get Flash with it. Ignite grants you awesome damage over time together with your Toxic Shot and also a healing debuff.
With your Move Quick you will run really fast. But because you have that spell, you don't really need an extra speedboost.
Good summoners early game, but since you'll get Frozen Mallet it will be useless lategame.
Overall a good Summoner to bait, but it gets countered by Ignite.
Another great solo top spell. Will help you have presence everywhere. You can also Teleport to your own mushrooms. You can also use this to take out towers quickly. I don't get this summoners though because Teemo already has a high movementspeed, so he can already have presence everywhere.
If they have a lot of high CC, you could consider this summoners. Or a Quicksilver Sash.
Maybe, since it grants you bonus stats it's obvious that it will work great on a fighter like Teemo. Though it falls off on the rest of the summoners, while Surge grants you bonus stats for a short period, and you always want to do damage.
Welcome to the Teemo mushroom part of this guide! I'll explain a few things you can do with the shrooms, but first a brief video guide.
1. Wave clearing
The first thing you can do with shrooms is clearing out creepwaves, or creepcamps. You put a mushroom in the middle of a creepwave and let it explode. It will deal so much aoe damage that the wave will die and you can finish off the rest of the creeps with autoattacks. You can also use this to guard your turret. You just need to know how the creepwave is going to walk and put down mushrooms in that route. This will guard the turret from far. You can also place down mushrooms near the turret, if a creepwave or enemy get to that turret.
If you're running from someone and you have a little bit of a gap, quickly place down a shroom right where you're standing. This mostly have people back off, since they know they will get slowed if they step on it. And of course if they continue, they will get slowed. You can also run towords shrooms you placed earlier, so best if you put down shrooms on escapepaths just in case. This will also help down your teammates if they get chased.
Although shrooms don't grand you as much vision as actual wards, they are free. Which means you can place as much shrooms as you want (of course, if you have shrooms up). Try and place Shrooms on keypoints on the map. Baron, Dragon, Buffs, Jungle entries, brushes.
Heres a picture of shroom places:
Green= Both purple and blue.
Purple= Place shrooms here if you're purple side.
Blue= Place shrooms here if you`re blue side.
When you're 1vs1ing someone, you can place down a shroom ON them to deal extra damage and also slow them if they are running. Also, if a teamfight is about to happen, try and place as many shrooms on that area. It will randomly slow down and damage people. You can also do this in your own lane, placing shrooms to zone your enemy. If you're laning against a irelia who can jump on you for example, always make sure that she jumps on a shroom as well.
Also, if an invisible enemy steps on a mushroom, it will still explode! So if you know they have a Twitch, Shaco, Evelynn, any invisible champion, use your shrooms as vision and defense to those champions. A mushroom also will explode if Shaco puts a box on it. You can try counter those boxes with shrooms that way.
Ap and Ad Teemo
Ap and Ad Teemo
Why Attack Speed Teemo and not full AD Teemo, or full AP Teemo?
Ap attack speed Teemo is actually quite fun to play. His shrooms deal massive damage and his Blinding Dart is a sort off nuke. The only problem is that he is very squishy and can't really 1vs1 someone. Ap Teemo is more for controlling a fight due to shrooms. Shrooms can get countered by an oracle, by spellshields. When you get countered like that, Ap Teemo can't do anything anymore.
You need to play Ap Teemo more like a wise strategy champion then a fighter. Which means you need to plan out the moves of your enemies and place down Mushrooms on those places. If you play Ap Teemo, get items like Deathfire Grasp for cooldowns and Rabadon's Deathcap, Void Staff for Ap.
Full Ad Teemo, with Infinity Edge and Phantom Dancer sounds very good. Again with this build though, Teemo is again very squishy. And here he starts to fall off. He has poor range and the only escape he has is his Move Quick. But what happens with Ad Teemo is he will get focused down before he can W away.
You need to play Ad Teemo like an Ad carry. So make sure you get all your items, if you don't have those items you have to farm. Use your shrooms mainly as vision so you know your safe. When teamfights happen, try to do as much autoattacks as possible and make sure you don't get focused. On Ad Teemo you get items like Infinity Edge, Phantom Dancer and The Black Cleaver. A pretty standard build for Ad carrys.
Videos and Pictures
Videos and Pictures
Toxic Shot, your best last hitter (Teemo Quadrakill)
If you have a picture/video you want here, post it in the comments :).
Thank you for reading my Teemo guide! I hope that with this guide you'll realize that Teemo is an awesome solo top, if well build. Teemo can fit in every team, but is best to use as a counterpick to heavy autoattack champions. Also the shrooms counter any high presence champions, for example gank-junglers like Lee-sin, Nautilus and Shaaco.
Please leave all your feedback and give it a vote. If you have any questions or you want me to add something also leave that in the comments.
jhoijhoi for his build guide and template
You, for reading.
Everyone who commented and voted on my guide.