Build Guide by Ghosthawk
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Greetings, this is a hybrid AD/AP Teemo build that focus primarily on attack damage. As you will see by looking over this build you will be able to peak over over 200% attack speed, (18% chance to crit @ level 1) & roughly 45% chance to crit @ 18 (with elixir of agility), and be able to drop your opponents magic resistance by 40%, and their armor by 80+. Combined with runes, you'll be able to slice threw any defense their enemies may have. This will also come in handy when trying to focus someone down.
Exhaust, Noxious Trap, Blind, Malady, Frozen Mallet, the Black Cleaver, and Stark's Fervor all provide useful abilities to your team. I will explain below how each item/ability will effect the outcome of the game.
You might look at the items and say "yeah right", but in reality with the combination of runes, and early items, you will be able to farm adequately, and Teemo can get a First Blood extremely easily with this build thus sending him on a farming rampage!
Exhaust provides the necessary tool to prevent enemies from escaping early on, thus creating a realistic opportunity for a First Blood! There's nothing more frustrating than an enemy getting away with less than 100 hit points! It also adds the additional protection you may need against a rival carry via the 3 second blind.
Flash provides the necessarily escape tool that Teemo highly needs. Not to mention you can use it offensively to get a last hit on a fleeing enemy. My favorite is to flash through trees, then stop and restealth. Poof, where did Teemo go?!
[CAMOFLAGE](Innate): If Teemo stands still for 2 seconds without taking damage, he becomes stealthed (damage will break this effect). Moving or taking actions will break Teemo out of stealth and gains Element of Surprise, that increases his attack speed by 40% for 3 seconds.
This is the perfect way to create gank opportunities. Try setting a mushroom into some trees without your enemy seeing, then hold still on top of it, wait for an enemy to walk onto your mushroom, thus slowing their movement speed, begin your onslaught, cast your Blind ability on them doing an initial burst of damage, and causing their attacks to miss, then activate Exhaust on them as they are trying to flee, this will prevent any chances of escape, continue auto attacking, and poof First Blood!!
[BLINDING DART]Active): Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit and causing all attacks to miss for the duration.
Cooldown: 8 seconds
Cost: 70 / 80 / 90 / 100 / 110 Mana
Blind: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds + (Exhaust = 6 Seconds!!)
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
[MOVE QUICK]Toggle): Teemo scampers around, increasing his movement speed. If Teemo gets hit by a champion or turret while Moving Quick, he gets knocked out of it.
Cooldown: 6 seconds
Cost: 40 Mana to activate
Movement Speed: 15 / 20 / 25 / 30 / 35%
[TOXIC SHOT](Passive): Each time Teemo deals damage to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds.
Magic Damage per second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Magic Damage on hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
[NOXIOUS TRAP](Active): Teemo places a trap which stealths and arm in 1.5 seconds. It detonates if an enemy steps on it, dealing magic damage and poisoning nearby enemies. Poisoned enemies take magic damage and have their movement speed slowed for 5 seconds. Traps last 10 minutes. Teemo gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges. Each cast requires and consumes a charge. (NO MORE WARDS!!)
Cooldown: 1 seconds
Collision Area of Effect: 20
Explosion Area of Effect:
Cost: 75 / 100 / 125 Mana
Magic Damage: 275 / 450 / 700 (+0.8 per ability power)
Charge Receive Time: 30 / 26 / 22 seconds
Slow: 30 / 40 / 50%
The new Trap system for Teemo is amazing!! Teemo is now able to carry up to 3 mushrooms on him at any given time, and can quickly deploy them creating some nasty traps, and or can setup a perfect warning system for when your trying to jungle or lane. The possibilities are endless, and as I mentioned above, no more need for WARDS! =)
+25 Magic Resistance
UNIQUE: Enhanced Movement 2
UNIQUE: Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%.
(Gold Cost: 1200)
I have found the need for Mercury Treads due to Teemo's natural squishyness, not to mention as soon as your opponents realize how deadly you are, you will quickly become their primary target. Mercury Treads really provide the necessary defensive ability you will need late game.
+50% Attack Speed
+25 Ability Power
UNIQUE: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6, totaling up to 24%.. Magic resistance reduction stacks up to 4 times.
(Gold Cost: 1825)
I have found the attack speed, and ability power to be very useful, especially early on. The extra 20 magic damage per hit is great, especially with how fast Teemo can fire. Lowering your opponents magic resistance is another great tool to add when being a carry, this will also allow your Blind, and Toxic Shot to do their full potential.
+30 Attack Damage
+40% Attack Speed
UNIQUE: On hit, deals Magic Damage equal to 4% of the target's maximum Health.
(Gold Cost: 3800)
The additional damage and armor is nice, but the main key here is dealing 4% of their maximum health. This is extremely useful when trying to drop carries like Vladimir, Olaf, and other players who have a ton of health. Combined with the other items your attack speed will be insane and will give you an opportunity to drop them like flies!
+20 Attack Damage
UNIQUE: Physical attacks slow enemy's movement speed by 30% for 2.5 seconds.
(Gold Cost: 3250)
The extra health really helps when playing Teemo, which is why this item is really hard to pass up. The best benefit however is the control factor this item brings. No more will you have to put yourself in danger trying to chase an enemy down. With this baby every hit you land will slow them by 30%!! It is the perfect item for ganking, and controlling your opponents.
+75 Attack Damage
UNIQUE: Physical attacks reduce your target's armor by 12 (60 Total) for 5 seconds (maximum 5 stacks).
(Gold Cost: 3065)
This item is the perfect item to add to any carry, especially one that has an insanely fast attack speed. This combined with Malady you will be decreases your opponents armor and magic resistance making it very difficult for them to survive.
+20% Attack Speed
UNIQUE Aura: Gives nearby allied Champions 20% Life Steal, 20% Attack Speed, and 30 Health Regen per 5. Reduces the Armor of nearby enemy champions by 20.
(Gold Cost: 2550)
This item is really useful, especially when finishing up this build. It provides additional armor penetration, lifesteal (which is a must), and more attack speed. Did I mention it adds the attack speed and lifesteal to your entire team? Oh yeah, now your not just a selfish carry. =)
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of ***ungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper facade.
Teemo is a small champion that moves fast and strikes true. As a scout, he blazes trails to his enemies that make it easier for his allies to follow. He can, despite his small size, move at blinding speed, using the terrain to his advantage. His mastery of ajunta poison also gives him a distinctly potent weapon. Prepared one way, his wicked little darts cause blindness in his foes; prepared another, they cause a slow, lingering death. Teemo also prepares traps for those tracking him, which unleashes a poison that slows and harms enemies.
Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.