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Teemo Build Guide by krpro1

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Not Updated For Current Season

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League of Legends Build Guide Author krpro1

Teemo Nuke/off tank

krpro1 Last updated on June 24, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Chapter 1

Teemo Basic Informations

Teemo, The Swift Scout
Purchase Cost: 585 RP or 3150 IP
Roles: Assassin, Support, Disabler, Haste, Farmer, Ranged, Recommended, Scout

The Legend of Teemo

As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of ***ungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper.

''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''

Playing as Teemo

Teemo's mushrooms can be used to farm creep waves very effectively.
Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.

Playing vs Teemo

Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit.
If you're a ranged champion with an Oracle's Elixir, you can safely destroy Teemo's mushrooms.

Pros and Cons

Pros

-Really good damage.
-Fantastic Farmer.
-Great Carry.
-Good Pusher.
-Can execute tanks fast.

Cons

-Squishy.
-Range enemies with Oracle can destroy his mushrooms.
-Focussed in team battles.
-Low HP champion.

Champion Abilities

Camouflage. If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

I really enjoy playing teemo, with his passive. Especially when im Soloing mid. The thing you should do, is buying boots, rush to the mid, get as close as you can, to the enemy tower, just out of range for it to shoot you. And then, when you're stealted and the enemy solo champion is going mid, you should surprise him, by giving him a stealthed shot. Which will increase your attack speed by 40% for 3 seconds, just enough time to take him down :)

Blinding Dart. Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80-260 (+0.8 per ability power) magic damage and causes the target to miss all of their attacks for 1.5-3.5 seconds.

I really like Blinding Dart, the target will be unable to hit you, for 2 seconds, how cool is that? combined with Exhaust for even better results. Popping Blinding Dart, and then Exhaust right after, will be you best shot, at those hardcore melee Champions, probaly the best combo against them, thats one of the reasons that i took Exhaust as my Summoner Spell.

Move Quick. Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret. Toggle: Teemo's movement speed is increased by 15-35% until he is struck by an enemy champion or turret.

This is a very decent abillity, running faster is always nice. However, this is not your no. 1 streaming priority, but it is nice, to get back to your lane fast, if you wanna purchase new items, or if you die But yet not the most important thing in the world.

Toxic Shot. Each of Teemo's attacks will poison the target, dealing damage each second for 4 seconds. Teemo's basic attacks poison their target, dealing 8-35 (+0.14 per ability power) magical damage upon impact and again each second for 4 seconds.

Toxic Shot is a very nice passive ability. Its dealing posion damage over time, which is really good. If you are about to kill an enemy, and he flee with very low HP, the Toxic shot might take care of the rest ;) and the Damage will increase if your building Ability Power.

Noxious Trap. Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+1 per ability power) magic damage over 4 seconds. Traps last 10 minutes. Teemo forages for a mushroom every 30/26/22 seconds, but he is only big enough to carry 3 at once.

You gotta love those, always get me kills on the battlefields of justice, while doing nothing ;p What you wanna do with your traps is, try to place as many as you can, all around the map, to reveal your enemies.

Trap Inforemation

Important mid Traps

1. I would always have a trap at Baron Nashor, so that you always know when your enemy team, is going to get the big Team buff, Do not let that happend.

2. Okay, if you are laning mid, i would always have 6 traps, at the 6 dots. They will reveal if your enemies are about to gank you, so i would suggest that you place Traps there, and ofc, if they are going into the bush for recalling, and they walk into your trap, thats a free kill :)

3. I would also have a trap, at each Golems and Lizards, its always nice to gank an enemy champion, while he tries to get a buff, and then pwn him, and steal the buff. Also, if you're about to kill the lizard or golem, and an enemy champion is approaches, you always know when to get away, for that you can simply use your flash, over the wall, And then use Move Quick to get away in a rush.

4. Same principle as Baron Nashor, always know when an enemy champion is trying to kill the dragon, or if some jungler is trying aswell, then just run at their location, and fire a blinding dart in their head.