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Teemo General Guide by sashastar91

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sashastar91

teemo the yordle

sashastar91 Last updated on October 8, 2011
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Ability Sequence

2
4
7
8
9
Ability Key Q
3
13
15
17
18
Ability Key W
1
5
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

build

hey guys this is my VERY FIRST build so please dont be critizing me about what i did wrong yadda yadda. Sorry if my typing is bad im lazy =P. srry no pictures http://www.youtube.com/watch?v=oTs0xdeMRDI&feature=mfu_in_order&list=UL


Guide Top

Teemo

when your playing as teemo you want to use your mushys and put them near golem, baron, dragon, and in bushes/jungles so if you or a teamate is about to die they'll step on if.


PROS - great with farm creeps
- get's kills if they run away
- deadly yet a support
- good for ganking
- can solo dragon late game
- good for protecting base

CONS - squishy
- rarely alive when ganked
- utl isn't good if some1 has oracle


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Masteries

For Damage I did went all the way until armor pentration cuz thats basically all u need. Teemo needs more defence then utility becuz he is a squishy little yordle so u might want to get that maxed out first.


Guide Top

Summoner Spells

Ignite becuz if your facing a tank and (s)he has ALOT of health regen and there running away but your poison just won't do the job ignite will. Flash is good when your chasing somebody and you can use your w to get there to but it's a backup plan. And in the jungle u can flash though a wall and they might hit your mushys if you put them there.


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Summoner Spells 2

Recommended

Cleanse - squishy
Flash - good to kill some1 or run away
Ignite - Get the job done
Ghost - same as flash ^_^
Teleport - good for back dooring or getting to a lane

If Wanted

Heal - your a begginer or u die alot
Revive - you die alove
Exhaust - slow them down
Clarity - You waste your mana alot but not good for late game

Not Needed

Clarivoyance - leave it for the support
Fortify - for the tank
Smit - your not a jungler
Rally - no


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Runes

Marks - Magic penatration becuz if you don't get a kill your poison sure will. You want to peirce through so your poison does enough damge.

Seals - You want as much dps as possible in early game to poke your enemys

Glyph - Like i said earlier teemo is VERY squishy

Quint - same as seals =P


Guide Top

Time Line

oct 6 2011 - build created


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