Twisted Fate Build
Not Updated For Current Season
Early Game and Setup: With this build you are encouraged to first buy boots 1 and if you wish a potion although i decided not to include that in the purchase items. Ignore the pregame gank and if 3v3 go to top and wait by tower and same if 5v5 to middle and wait for the minions to spawn, of course that makes sense to any veteran player but I figured I'de put that in anyway. Once the minions have spawned, if there is someone that you are laning against then let them push up to the opening of the forest that is towards your tower before you begin to engage the minions, this is because although TF is one of the best if not THE best ranged carry in the game he also one of the squishiest and if you are far enough up you will certainly get ganked early game. The likelihood is extrapolated by the fact since you at level one do not have the pick a card ability and therefore cannot "stun and run" as I like to say. you should be able to lane and not have to worry about too much for the most part as long as you do not get too aggressive. If you are getting pushed off of the minions badly enough so that you are leveling considerably more slowly than the hero you are against you should ameliorate this problem by stunning letting them hit you then stunning them and either hitting them a couple of times (if you are feeling particularity confident) or just stunning them and retreating a fair distance. By letting them hit you before you stun them your mi minions will auto attack them which between the levels of one and six will do a fair amount of damage and prove to either keep them off of you or if you are either good or lucky enough allow you to score an early kill. Try to stay there until you reach level six but if you are getting harassed too badly then wait until you have 920+ gold and then recall. With that you should finish you Berserker Greaves and have enough money to buy an additional dagger.
Laning from six and up:
Once you have reached level six you should be at the point at which you can really start hard farming minions. Between your attack speed from items (+35% around 1.1, stacked deck, and the ability with your stun card to CC harass your opponent your money should start to flow in. You want to use your Mana Card as much as possible to do extra damage free of cost and get mana back. The one thing that you need to be careful of is that if you are laning two on one you need to have a card ready for utility purposes and if you just used it it will be on CD so be wary. By level eight your should be able to build your dagger into the mats for, or depending on whether or not you have scored a kill yet, a Malady.This is when you can in 3's begin to coordinate team ganks. o I generally wait to closer to 10 or 12 in 5's but the same principle applies for both.
The most affective way to set up ganks with TF is when your team is on the run. Your ultimate while it alerts the other team that you are using it usually goes unnoticed when the other team is in hot pursuit. The best way to use it is to if they are passed bushed to ult into those but if you cant queue up a stun card use your ult and target it behind them just out of their plane of vision. be careful to watch for minions beucase they can spoil the surprise and hold you up as well as damaging you a fair amount. After you have ult'ed in you stun go for the hero with the lowest health and kill him as fast as you can. The Nice thing about this strategy is it will split the pursuers and once you kill the one you have targeted then you will have a three on one. If there are Three on bottom the strategy is still essentially the same except you want to stun the one that is doing the most damage and then target the lowest health with attack. That is all fine and well for 3's but in 5's you will usually get killed before the pan can come into its own so you basically have ult into where your team is and do more of a straightforward fight. Just be sure to use your stun card as much as possible.