get
prime

Udyr Build Guide by Anela715

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


3K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Anela715

The Animal Inside

Anela715 Last updated on September 4, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
3
5
7
9
Ability Key Q
16
17
18
Ability Key W
1
12
13
14
15
Ability Key E
4
6
8
10
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 19


Guide Top

Introduction

This is my first actual guide. I first bought Udyr after watching TheRainMan (From TeamSoloMid) play him in the latest IEM Gaming tournament. He played some phenomenal games with him and it got me very eager to buy and play him. The first thing I did after buying him was grab the highest rated Udyr guide off MOBAfire and jump into a custom game. And the build was good, but just not really my style. Im not a huge jungler early game although I love to clear jungle mid game. I usually play AD carrys such as Master Yi and Trynamere so I wanted to form a build that made Udyr similar to them, and so I made the Crit/AD/AS/Lifesteal build for Udyr. I havent seen one like it yet and (from what Ive read and I can be wrong) have been told that Crit and AS are completely useless on a Tiger Udyr. Hopefully, this build prooves them wrong.

NOTE: This build is used mainly for 3v3, but is still viable for a normal 5v5 game


Guide Top

Pros and Cons

PROS
Great Burst Damage
Great Survivability
Not reliant on Turtle for laning

CONS
Not sing Turtle takes away a shield
Very squishy early game


Guide Top

Runes

9 Red Desolation Marks for imporved Armor Pen
9 Yellow Clarity Seals for help with mana problems early game
9 Blue Alacrity Glyphs for more attack speed
3 Purple Desolation Quintessences for even more Armor Pen


Guide Top

Masteries

Basically I run a 11-0-19 but it has room for movement.

I put 3 into Deadliness and 1 into Exhaust, 4 points go into Alacrity and 3 into Sorcery. Normally I would max sorcery but I needed the extra point for Intelligence later on (2% CD reuction is much better than .75%)
Then I put 3 points into Perseverance and 1 into Good Hands to get to the next tier. 4 points into Awareness for increased XP, and 3 points into Meditation with 1 into Utility Mastery to get to the next tier. Then your going to want 3 points in Quickness, 1 in Blink of an Eye, and your last 3 into Intelligence.


Guide Top

Items

Your first items should be

Boots of Speed
Health Potion x2

Try and get a first blood using bear and your summoner spells, using them on a level 1 fight to get the kill is very beneficial. Your next recall you should get,

Berserker Greaves
Vampire Scepter x2

With these items you will have a decent life steal percentage and some more Attack Speed. Your second recall should get,

Bloothirster
Zeal (if you have the money)

With Bloodthirster you will see a dramatic difference in your damage and survivability. Zeal gives you that extra Attack Speed, bringing you to around 1.4 hits per second while tiger buffed. On your third stop+ late game, you should continue to get

Phantom Blades, Infinity Edge, a defensive item (Thornmail, Force of Nature, or Guardian Angel, for heavy AD carrys, AP carrys, or a team mixture respectively) and lastely Hextech Gunblade.


Guide Top

Skill Sequence

1-Bear
2-Tiger
3-Tiger
4-Phoenix
5-Tiger
6-Phoenix
7-Tiger
8-Phoenix
9-Tiger
10-Phoenix
11-Phoenix
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle

This build will max Tiger at level 9 which will be your main ability. It helps you take down large creeps (Dragon, Baron, Golem, Lizard) and is your strongest ability Attack Damage wise. Use it in lane with you Vampire Scepters and it acts like Turtle Stance + Lots more damage. Using the 1-2 combo of Bear stun, Tiger attack can do some serious damage to those who dont play cautiously. This will help you control your lane.
Alternatively, you can use

1-Bear
2-Phoenix
3-Phoenix
4-Tiger
5-Phoenix
6-Tiger
7-Phoenix
8-Tiger
9-Phoenix
10-Tiger
11-Tiger
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle

This build gives you maybe the strongest lane presence in the game. You are able to clear a minion wave in no more than 3 seconds and gain all gold from it. You will use Phoenix to burn through jungle creeps as well.


Guide Top

Summoner Spells

I use Flash and Exhaust but you can replace Exhaust for Smite if you plan to do some more jungling. I HIGHLY recommend keeping Flash because other than that, your only escape is by using Bears speed buff. Ghost and Cleanse can also be valid choices.


Guide Top

Creeping / Jungling

You shouldnt start jungling until you have your Vampire Scepters for the Life Steal. You will not use a route, but instead will jump in evey time your lane is clear to kill a creep spawn or two. For the larger monsters, you will start off with Phoenix, once activated, immediately activate Tiger. The activate ability, unlike any of the other stances, stays with you even when you switch stances. Tiger will do more damage but you will still have the fire radius attack for 5 seconds from the Phoenix activate. I recommend always having Blue buff post level 7. Once getting Bloodthirster, you can also use creeps for healing. If you get majorly injured in a fight and narrowly escape, instead of having to recall, you can Phoenix down 1-2 creep spawns and that should have you back to full hp (post level 14). Its also a great way to dodge out for 10 secounds and jump right back into the fray, surprising your enemies by going from 100 hp to 2k in the blink of an eye.


Guide Top

Credits

-Published 7/28/11





Written by Anela715