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Spells:
Flash
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
NOTE: This build is used mainly for 3v3, but is still viable for a normal 5v5 game
Basically I run a 11-0-19 but it has room for movement.
I put 3 into Deadliness and 1 into Exhaust, 4 points go into Alacrity and 3 into Sorcery. Normally I would max sorcery but I needed the extra point for Intelligence later on (2% CD reuction is much better than .75%)
Then I put 3 points into Perseverance and 1 into Good Hands to get to the next tier. 4 points into Awareness for increased XP, and 3 points into Meditation with 1 into Utility Mastery to get to the next tier. Then your going to want 3 points in Quickness, 1 in Blink of an Eye, and your last 3 into Intelligence.
I put 3 into Deadliness and 1 into Exhaust, 4 points go into Alacrity and 3 into Sorcery. Normally I would max sorcery but I needed the extra point for Intelligence later on (2% CD reuction is much better than .75%)
Then I put 3 points into Perseverance and 1 into Good Hands to get to the next tier. 4 points into Awareness for increased XP, and 3 points into Meditation with 1 into Utility Mastery to get to the next tier. Then your going to want 3 points in Quickness, 1 in Blink of an Eye, and your last 3 into Intelligence.
Your first items should be
Boots of Speed
Health Potion x2
Try and get a first blood using bear and your summoner spells, using them on a level 1 fight to get the kill is very beneficial. Your next recall you should get,
Berserker Greaves
Vampire Scepter x2
With these items you will have a decent life steal percentage and some more Attack Speed. Your second recall should get,
Bloothirster
Zeal (if you have the money)
With Bloodthirster you will see a dramatic difference in your damage and survivability. Zeal gives you that extra Attack Speed, bringing you to around 1.4 hits per second while tiger buffed. On your third stop+ late game, you should continue to get
Phantom Blades, Infinity Edge, a defensive item (Thornmail, Force of Nature, or Guardian Angel, for heavy AD carrys, AP carrys, or a team mixture respectively) and lastely Hextech Gunblade.
Boots of Speed
Health Potion x2
Try and get a first blood using bear and your summoner spells, using them on a level 1 fight to get the kill is very beneficial. Your next recall you should get,
Berserker Greaves
Vampire Scepter x2
With these items you will have a decent life steal percentage and some more Attack Speed. Your second recall should get,
Bloothirster
Zeal (if you have the money)
With Bloodthirster you will see a dramatic difference in your damage and survivability. Zeal gives you that extra Attack Speed, bringing you to around 1.4 hits per second while tiger buffed. On your third stop+ late game, you should continue to get
Phantom Blades, Infinity Edge, a defensive item (Thornmail, Force of Nature, or Guardian Angel, for heavy AD carrys, AP carrys, or a team mixture respectively) and lastely Hextech Gunblade.
1-Bear
2-Tiger
3-Tiger
4-Phoenix
5-Tiger
6-Phoenix
7-Tiger
8-Phoenix
9-Tiger
10-Phoenix
11-Phoenix
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle
This build will max Tiger at level 9 which will be your main ability. It helps you take down large creeps (Dragon, Baron, Golem, Lizard) and is your strongest ability Attack Damage wise. Use it in lane with you Vampire Scepters and it acts like Turtle Stance + Lots more damage. Using the 1-2 combo of Bear stun, Tiger attack can do some serious damage to those who dont play cautiously. This will help you control your lane.
Alternatively, you can use
1-Bear
2-Phoenix
3-Phoenix
4-Tiger
5-Phoenix
6-Tiger
7-Phoenix
8-Tiger
9-Phoenix
10-Tiger
11-Tiger
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle
This build gives you maybe the strongest lane presence in the game. You are able to clear a minion wave in no more than 3 seconds and gain all gold from it. You will use Phoenix to burn through jungle creeps as well.
2-Tiger
3-Tiger
4-Phoenix
5-Tiger
6-Phoenix
7-Tiger
8-Phoenix
9-Tiger
10-Phoenix
11-Phoenix
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle
This build will max Tiger at level 9 which will be your main ability. It helps you take down large creeps (Dragon, Baron, Golem, Lizard) and is your strongest ability Attack Damage wise. Use it in lane with you Vampire Scepters and it acts like Turtle Stance + Lots more damage. Using the 1-2 combo of Bear stun, Tiger attack can do some serious damage to those who dont play cautiously. This will help you control your lane.
Alternatively, you can use
1-Bear
2-Phoenix
3-Phoenix
4-Tiger
5-Phoenix
6-Tiger
7-Phoenix
8-Tiger
9-Phoenix
10-Tiger
11-Tiger
12-Bear
13-Bear
14-Bear
15-Bear
16-Turtle
17-Turtle
18-Turtle
This build gives you maybe the strongest lane presence in the game. You are able to clear a minion wave in no more than 3 seconds and gain all gold from it. You will use Phoenix to burn through jungle creeps as well.
You shouldnt start jungling until you have your Vampire Scepters for the Life Steal. You will not use a route, but instead will jump in evey time your lane is clear to kill a creep spawn or two. For the larger monsters, you will start off with Phoenix, once activated, immediately activate Tiger. The activate ability, unlike any of the other stances, stays with you even when you switch stances. Tiger will do more damage but you will still have the fire radius attack for 5 seconds from the Phoenix activate. I recommend always having Blue buff post level 7. Once getting Bloodthirster, you can also use creeps for healing. If you get majorly injured in a fight and narrowly escape, instead of having to recall, you can Phoenix down 1-2 creep spawns and that should have you back to full hp (post level 14). Its also a great way to dodge out for 10 secounds and jump right back into the fray, surprising your enemies by going from 100 hp to 2k in the blink of an eye.
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