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Evelynn Build Guide by Starcaller

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Not Updated For Current Season

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League of Legends Build Guide Author Starcaller

The Apple and Eve

Starcaller Last updated on August 25, 2011
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Evelynn Build





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


... and you thought the heels hurt

Why Evelynn?


Hey there, this is Starcaller here to bring you an in-depth look into the heel-stomping/rolling/WoW rogue reminiscent champion, Evelynn. Eve was the first champion I purchased with IP at level 6, and the only champion I played consistently since then. With almost 600 games as Eve, I guess you can call her my main hooker champion!
Let's face it, Evelynn has a lot of bad rep. People often see her as just another champion to carry on their (no doubt highly muscular) backs. I would just like to note that this is often a well carried notion for many niche champions and certainly does encompass a great deal of potential Eve players, simply because they have no idea what they're doing.

Though I will admit, she is currently underpowered in terms of early game damage- but is invaluable for her scouting and ganking utility. Assassins are suppose to snowball anyway, so it's all right.

You'll find here my evidence of why Evelynn is still a powerful champion to play and maybe turn a few heads while I'm at it. (In the snap-neck sort of way.) This guide is more geared for ranked/normal mid-elo play (Which is where ~30% of everyone sits at). Alas, Evelynn is not the best choice for higher ranked ELO games, but I very much appreciate your consideration of Evelynn. But hey! If you get 2K+ with Eve, I'll be sure as hell impressed.










Pros/Cons:

PROS


+Excellent scout, for some obvious reasons
+You scare the living hell out of people. Those who pick up quickly gain a "Eve is always MIA" mentality. Psychologically corners people and restricts their gameplay.
+One of the best champions to capitalize on bad positioning with[/color]
+Ganks, lots of them.
+Very easy to pick up kills with. You can play 'clean-up crew'.
+Extremely demoralizing if you snowball early.

CONS

-High learning curve. To be able to get into team fights without feeding the opponent's team and still doing lots of damage is something you learn with any champion who's a bit squishy.
-You lost a stun. This seems to be a huge deal with a lot of people, but it wasn't a huge nerf. She just got a little harder to do well with.
-It's very hard to carry serious games.
-Easy to learn, hard to master.
-Early game damage (roughly lvl 6) is pretty laughable.

How does this guide help maximize your strengths?

  • High Synergy with summoner spells: Increased mobility and kill potential
  • Minimizes risk potential by giving you the best counters possible
  • Multiple builds to allow for flexibility and team composition



The 'Pair of Dimes' Paradigm - Two associations that aren't quite right:

Evelynn is invincible when stealthed.:

This may seem like common sense, but you would be very suprised to find that there are many individuals out there who believe they can still wander listlessly through the jungle unscathed, and just end up typing "wtfwtfwtf how" and rage moronically in /all chat after they get ganked. Though, you be should be able to get away with this in low ELO games, once you start hitting the margin of about the average ~1400 ELO [Which you are by default in your first ranked], you have to start assuming that people can see you like everyone else. The danger of well placed Vision Wards, freshly bought Oracle's Elixirs, and the random Jungling Lee Sin you forgot about, put you in danger.

Masteries:
Masteries
3/5
1/1
4/1
1/1
3/1
1/5
3/5
4/1
1/5
3/1
2/1
3/5
3/1
1/1