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Jax Build Guide by TwiztedMaGiiC

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TwiztedMaGiiC

The Epitome of Agility

TwiztedMaGiiC Last updated on September 15, 2011
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Ability Sequence

3
9
13
17
18
Ability Key Q
1
5
8
12
15
Ability Key W
2
4
7
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Jax is one of the best duelests in League of Legends. He can pretty much 1v2 just about any combo (except if both have silences/stuns). He can stun every auto-attacker DPS unless they activated Sword of the Divine's active. His ult allows him to increase his magic resist scaling with his dodge percentage. This allows him to take on even really strong nukes because with the added MR he has his spell vamp and lifesteal.


Guide Top

Runes

For runes i suggest Magic Penetration Marks because with his ultimate you receive a somewhat auto-attack passive that for every third attack his attack deals extra Magic Damage. This means with these runes that makes the damage felt by the enemy is increased. It is MANDATORY to have Dodge seals. This is required because Jax's E ability becomes available every time he dodges an attack. For Glyphs i personally use Magic Resist/Level. These are not as crucial as Seals. You can use flat ability power for extra kick early game, CDR (Cooldown Reduction) to... reduce cooldowns, Ability Power/Level for extra Ap late game but these really aren't as useful as one might think. Personally i believe the Mag Resist glyphs are the best choice. And for Quints i use Dodge, and once again these are mandatory.