Kayle Build Guide by santox
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Photo and History
In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.
Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
"In the League of Legends, Justice comes on swift wings."
Hey All, HeAt here again with yet another build. This build is to be an updated version of my DPS kayle (though ironically i STILL use that one). This build is somewhat cookie cutter, but bares a few surprises. Ex, madreds (due to the attack speed and % damage passive) has GREAT synergy with both the rageblade and the nashors, and ends up hitting HARD. Hopefully you guys get to give this a try :) I wish you all the best!
And so it begins...
Pros / Cons
- Very strong damage output
- Great Support
- Very maneuverable (She moves very quickly due to her heal/speed buff)
- Great ability to not only carry but have a double carry (ability to sustain a 2nd carry due to invuln)
- Slow early game
- Need to have a good farm
- Can't single handedly carry ( GREAT DUO QUEUE CHAMP! )
to increase the speed of attack and have some opportunityto increase the mana regeneration and linia to stay on for a long time without fear that you run out of manato decrease the time to use your spells and also for the utility of widespread use of ultimatedto increase the speed of attack
to increase your magical power and more mana regeneration increased with increasing mana runesto increase attack speed combined with the runes kayleYour physical attacks shred your target, dealing 20 magic damage and lowering their magic resistance by 6. Magic resistance reduction stacks up to 4 times and to break down faster your tanks if necessary to help your team(+50% Attack Speed +55 Ability Power +10 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%)to help with the speed of attack magic power increased, cooldown and mana regeneration will allow you to use all your spells to the maximum and often in combat(+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health.)to make the enemy more magic damage per second damage normal damage bonus (also to eliminate neutral monsters and monsters to have all the buffs) and to make a big push(+60 Attack Damage +75 Ability Power +20% Life Steal +25% Spell Vamp UNIQUE Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown.)to help you with your own life, steals a little life to stay in the battle but the normal bonus damage and use magic when you engage(+70 Ability Power UNIQUE Passive: +40% Magic Penetration)to increase your penetration of magic and power down even the largest tanks with lots of magic resistance
to help if you need help in pursuing an enemy, or just use it as an alternative escapeout in the most dangerous or to enter at that time to kill the enemy or to save the life of your friend with your Ultimate
Check My Other Build and Guide