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Fiddlesticks Build Guide by The50MPHMan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The50MPHMan

The Jungle Fiddlesticks.

The50MPHMan Last updated on August 1, 2011
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Ability Sequence

4
8
10
12
14
Ability Key Q
1
3
5
7
9
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Hello Mobafire, this is my 2nd guide on the site. I Really enjoy jungling and I wanted to share a build that I usually do when I jungle with Fiddlesticks. Fiddlesticks is really fun to jungle with because he can heal with his W so he can stay in jungle a very long time and then his ganks are great with crowstorm and the fear from Q.


Guide Top

Runes

As for most champions, I tend to go for Magic Pen Reds. Now for the Yellows, I like to go for armor, that way I take less damage from the jungle creeps. For Blues, I like to take flat Cool Down Reduction. I like flat over per level because I'd rather have it from the start than have to wait for levels to get cool down reduction. And for the Quints I like to run Ability Power for the added base damage at the start. Health Quints can also be used to add sustainability in the jungle at the lower levels, though with Fiddlesticks, I don't find it as useful as AP Quints.


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Masteries

The masteries are basic really. 9-0-21 is the standard for any AP champion. I like to skip "Blink of an Eye" and get "Presence of the Master" in order to get a faster Cool Down on Smite but honestly, it's not a big deal which one you get.


Guide Top

Summoner Spells

These should be self explanatory as well, but Smite and Flash are best for JUNGLE Fiddlesticks. Smite to kill off the jungle creeps, as well as to Smite dragon and baron. Flash is key because it has 2 uses... one is to escape from the enemy team when they will certainly kill you. Or, to get closer to an enemy when you have a less than optimal Crowstorm. Don't forget about Flash when you go for ganks as it can be offensive or defensive.


Guide Top

Items

I tend to start with the Amplifying Tome in order to build into Kage's Lucky Pick. I get Kage's Lucky Pick in order to get the Gold per 5 and make my build just a little faster. After boots, I like to get Rod of Ages as fast as possible in order to get the passive up. Sorcerer's shoes follow the Road of Ages to get the increased Magic Pen. Rabadon's Deathcap is a great on almost any AP champion so that becomes my next item. At this point, Kage's Lucky Pick has paid for itself and can be sold if you are really close to getting an item. Banshee's is my next item of choice as it gives more Magic Resist as well as it's passive. Zhonya's Hourglass is a really good item on Fiddlesticks because it can be used while waiting on the fear or the Drain ability to get off cool down. Once those are off cool down and Fiddlesticks comes out of stasis, he can cast his fear and Drain and continue his damage output. Rylai's Crystal Sceptor is generally my last item. The slow that it offers is great when Fiddlesticks can land an E spell.


Guide Top

Skill Sequence

Drain is the most important aspect of Fiddlesticks jungle. Without it, fiddlesticks dies in a matter of seconds. For my second Skill, I tend to grab the Fear. The Fear makes ganking so much easier for you and your teammate. As you land your fear and start your Drain, your teammate starts dealing damage and the champion can be bursted down really quickly unless they flash away. The E is leveled last as from level 2, it gives silence so it doesn't have much use being leveled until late. Crowstorm should be leveled whenever possible as it is the ultimate ganking tool for Fiddlesticks.


Guide Top

Creeping / Jungling

For the Jungle Path, I seriously suggest starting at blue. To start at blue you DON'T NEED A PULL but a pull really does make it a lot easier. After you take blue, proceed to Wolf camp. After wolves die, head to wraiths, then try to gank mid. Though you don't have your Fear yet, the early gank will make mid play a little more cautious. Move into the bottom of the jungle and take double golems. If bot can be ganked, go for a gank, then go to base, grab Kage's Lucky Pick and Boots of Speed, and a ward if you have enough money. THE ONLY TIME YOU NEED TO BUY A WARD SO EARLY IS IF THE ENEMY TEAM HAS A JUNGLER(which they should). Place the ward between mid and top to ensure that top doesn't get ganked by the enemy jungler. Jungle as the camps respawna and gank as often as you are needed. Even if you don't kill a champion, making them use flash, go back to base, or miss some farm gives an advantage to your lane and your team.


Guide Top

Summary

Fiddlesticks is one of the more fun champions to jungle, I think. So you should deffinately give him and try and use this build. Just remember to gank constantly and be a good jungler and ward whenever possible, especially Dragon and Baron area. Good Luck with this build and i hope you have as much fun with it as I do.