Draven Build Guide by Oryan
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Draven
| Health | 2096 |
| Health Regen | 17.6 |
| Mana | 996 |
| Mana Regen | 18.65 |
| Armor | 118.09 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 396.25 |
| Attack Speed | 71.078 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 34% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello everybody and welcome to my guild on how to build
Draven. In this guide I will be explaining why I think you should choose him as your ad carry.
Runes
For Runes I go a standard Ad Carry set up
I take:
9 Marks of Greater Mark of Desolation As an Attack Damage carry it is essantal to early game domination
9 Seals of
Greater Seal of Armor To help protect against Enemy Ad since
Draven is pretty fragile without assistance.
9 Glyphs of
Greater Glyph of Scaling Magic Resist Decent at early game but scales greatly to help late game especially against mage harrsement.
3 Quintessences of
Greater Quintessence of Attack Damage This is optional but I personaly pick it since early game damage is important specially pared with Greater Mark of Desolation
Also (if you prefer) early game you can use
Greater Quintessence of Critical Chance instead since
Wicked Blades does trigire off your crits but I don't recommend it since you usually attack with
Spinning Axe to get that bonus damage.
Masteries
For masteries I go a standard 21/9/0 build focusing on Attack damage, Lifesteal, and penetration
I speced in
Weapon Expertise
and
Sunder
for the obvieous Armor Penetration since ALL my damage is Attack Damage.
I choose
Lethality
since I do crit and 10% extra is always good
Executioner
is a must in my opinion since this applies to EVERTHING including your
Wicked Blades so that dot might finish them off.
The Defensive masteries are interally optional but I picked
Hardiness
and
Resistance
to add to my survivability as well has bonus health from
Durability
and
Veteran's Scars
to add a custion to harrasement.
Items
For items I focus on:
Attack Damage
Lifesteal
Crital strike
Utality
Skill Sequence
For Skills sequence:
Max Q:
Spinning Axe first since it is your main damage dealer
Level W:
Blood Rush second since it is your main steroid skill
Get E:
Stand Aside at level 3 and leave it their till the end since its main utility is interuppt/knockaside/slow and it doesn't scale very well.
As usuall get R:
Whirling Death at level 6,11,and 16
To Be Continued:
I'm going to leave the guide at this till I can add further information to it but I will leave the major parts of the guide.
Pleaes leave your feedback so I may better publish it.
Thanks
Oryan
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