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Have to try the 9/0/21 masteries, btw, as I always go with 9/21/0 and I think I need a change.
Anyways, upvote. :)
EDIT: You can add some coding in the guide, it will look more stylish and all.
[ [ sorcerer's shoes ] ] Ignore the spaces in between.
The thing about that though is, while it's annoying not having any sustain early on, you can make up for it with clever defensive play (the boots help getting in and out without getting tapped) and potions. As to the extra damage, early game you're gonna get a bigger damage boost from upgrading your boots than the 40 ability power. Those first points of magic resist give the biggest %, and cutting that down to 0 is a HUGE boon. It catches ppl offguard getting such a huge increase when you upgrade them.
Additionally, you upgrade your boots first because that's about the time that other people will get their level 1 boots; and this build relies heavily on being faster than your opponent at first. So they upgrade to lvl 1 from nothing, you upgrade from 1 to 2, and keep the advantage.
first game 22/3/14!
but how about hextech revolver before sorcerer`s?
should deal good dgm and u wuoldn´t have problems with ure regeneration
but all in all +1 :D