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Build Guide by Alliancedude

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League of Legends Build Guide Author Alliancedude

The new and improved Sivir

Alliancedude Last updated on December 8, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
3/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 7




Sivir, New and Improved!



Please actually try the build and post a comment before you down-rank.

The first game i played with Sivir was terrible, I just felt like I wasn't doing enough damage or support. Later on i decided to try Sivir mixing it up a little bit. After that I came up with a build more my play style, It worked out quite a bit better. After the patch m,aking Sivir more of a carry, released, I came up with this build, Hope you guys like it.

Before we get started allow me to explain why I felt the need to make this build. With the release of the recent patch, Sivir has become a bit different. Pretty much I was getting annoyed of bad Sivirs. So what I'm showing is the way I play Sivir. This is a pure damage Sivir and I am not in any way focused on auras or really supporting my team. This is one of the strongest damage sivir builds you will find. If you have any recommendations for this please leave a comment. I will update this thread continuously with my findings.

UPDATE!(11/18/10): Pretty much i just made a minor change to the item builds, crossing Hextech Gunblade out due to its proc being less effective late game compared to The Black Cleaver. I also swapped some runes out just to generally make this build less hybrid and more carry.

Now lets quickly start with a Pro and Con list.

Pros

    -Sivir is a GREAT pusher and a great farmer.
    -If used properly, Sivir's Spell Shield is EXTREMELY strong against champions like Ashe or Morgana
    -Sivir's boomerang blade is very strong at around level 9
    -Sivir is ranged and she is a Hybrid, I consider it a pro.

Cons

    -Sivir is very squishy
    -At times it can be hard to time to Spell Shield properly
    -Boomerang blade is fairly easy to avoid
    -Early game she can be kinda low on mana
    -Sivir can also have trouble late game as her stats slowly decrease compared to others.

Base Stats
    HP : 384 ( 82 Per Level )
    Mana: 203 ( 43 Per Level )
    Movement Speed: 310
    Armor: 13 ( 3 Per Level )
    Magic Resist: 30
    Base Damage: 52 ( 3 Per Level )
    Attack Speed: 0.68 ( 0.031 Per Level )
    Attack Range: 425

    These numbers are averaged out and may not be exact.



Skills




Passive
Fleet of Foot- Increases Sivir's dodge chance by 10/15/20/25% while moving.
This is extremely useful against champions like Master Yi or Ashe that are highly reliant on their auto attacks for damage.

Q Spell
Boomerang Blade - Sivir hurls her crossblade like a boomerang, dealing 20 / 70 / 120 / 170 / 220 (+75% of ability power)(75% of attack damage) Magic Damage to the first unit and 10% reduced damage to each subsequent target.
This IS your main source of damage, and also a great harassment. Don't overuse it early game because it cost tons of mana.

W Spell
Ricochet - Toggle: Sivir's basic attacks will bounce to 1 / 2 / 3 / 4 / 5 additional target(s), dealing 22% less damage with each bounce (only the first hit procs item effects).
This is VERY effective for farming, It should almost always be up because it can also rack up ridiculous amounts of damage in a team fight.

E Spell
Spell Shield - Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 3 seconds.If an ability is blocked by the shield, Sivir regains 150 mana.
Good ability to block Stuns like Morgana or Ashe, Also good while running away or to dodge deaths from Karthus's Ultimate. Also a great way to regen mana.

Ultimate
On The Hunt - Grants Sivir and nearby allies 25% movement speed and 30 / 60 / 90% attack speed (half for allies) for 15 seconds.
This is great to use when pushing a turret, in a team battle chained with your W or even while running away for the minor movement speed increase, It may not be the best ult but its not too bad either


Summoner Spells


As sivir there are several different choices, I'll explain the ones I approve, and I'll also show you the ones I dislike, along with why

Exhaust - The slow is useful for those who like to run away, and it makes for a easy boomerang target.

Ghost - Stack it with your ultimate to either catch runners or to flee extremely quickly.

Flash - Pretty much for the same effect as ghost, Flash is a great tool for getting somewhere quickly or getting out of an area, If you prefer using this over ghost by all means go ahead.

Ignite - This a great spell combined with your boomerang for amazing damage, although I feel like this spell lacks late game compared to ghost/exhaust.

You could also use spells like Clairvoyance, Heal, Teleport and Fortify if needed. Although I would not recommend any of them with the exception of teleport in 5s.


Spells NOT to get



Clarity - I've seen some Sivirs using this and it just is NOT a good spell at all. Although it may benefit you early game, it because outdated at around level 9, and at level 7 you can easily solo a Golem buff. Use it if you feel the need to, but it is not recommended.

Rally - Once again, I have seen some people using this too. Sivir is already a extremely strong pusher, Your honestly just wasting a summoner spell by grabbing this, It just isn't worth it.


Runes


Sivir is a rather odd character when it comes to runes. There are several different combinations you can use for runes.

Red Runes

Mark of Desolation 11.25 Total Armor Pen
There are MANY builds out there telling you to use attack speed Reds, I on the other hand do not agree. When we get to a more appropriate section I will explain why I don't have that much attack speed in my build. Don't get me wrong attack speed is great, but it does have its limits. So since we crossed attack speed out, it is either magic pen ( Only for 1 ability ), Attack damage ( Same thing as ArP but effects your Q ), or what we have now which is Armor Pen. Its up to you what you pick depending on how you decide to build etc.

Yellow Runes

Greater Seal of vitality 9.72 HP per level, 174.96 @ 18
You honestly only have 3 choices with this one, Its not worth putting AP in here nor is it worth putting attack damage. The 3 choices for here pretty much are dodge, Health, and Mana Generation. Personally I swap between the 3 all the time.

Blue Runes

Greater Glyph of replenishment 2.79 Mana Regen /5
I picked Mana Regen per 5 just for some form of mana regen at level 3 - level of Manamune. You could always swap it out for something else.

Quintessence

Quintessence of desolation 9.96 Total Armor Pen
Once again, I got this to tune up Sivir's late game. You have several choices when it comes to quints. There is Ability Power, Armor Pen, Attack Damage, and of course good old flat HP. The choice is yours, if your accurate with your boomerang blade I would say without a doubt Ability Power is the way to go, otherwise go with Attack damage or ArP.


Spell Order


I've seen a couple builds maxing out Spell Shield early, I've seen some relying of Ricochet. In my opinion if you want to push maximum damage early game, and still get minion kills, this is the way to go. I picked up spell shield at level 4 Mainly because as you level it up, the only change is the cool down. You could also put more points into spell shield early, if your going against someone like Nidalee with her constant spears feeding you mana. I pick up boomerang blade first obviously for my main ability for both damage and for harassment. and Ricochet gets maxed out second for easy farming and for team battles.
Sivirs order that she uses her spells is fairly simple. Your going to want to use Boomerang blade whenever you can get 2 ticks from it with minimum collision with minions. Spell Shield to avoid dangerous spells ( It even blocks Garen's ultimate ). and ricochet for more then 1 enemy. Your ult will be generally used before combat or before a chase down. In order to cast your ultimate you need to stop and actually cast it so don't wait till your already moving to cast the spell.

Laning


Generally, your going to want to be in the mid lane. If the middle lane isn't available to you, your going to want to lane with either a tank or someone with a strong CC ( Slow or Stun ). While your laning, you do not want to be the one to initiate combat ever, and you want to avoid severe fighting until around level 5 or until sheen. Also remember, Blue buff is your friend, he is relatively easy to get at around level 7, don't be afraid to grab him.

Items


I pretty much use 2 different builds when I use Sivir. All in all, the items you get depend on how you play Sivir. Also remember if your getting fed you can grab a sword of occult for the extra damage.

Build 1


This is more of a crit build

(OR ANY OTHER BOOTS)



Early game



Early game,Your going to want to pick up Sheen either when you go oom or before you pick up blue buff. Although most Sivir guides don't use Sheen, with the new scaling they added with Attack Damage, it really makes Sheen/Trinity Force worth the money. After you pick up Sheen ,which is absolutely required in this build, your going to want boots of some sort. if your playing aggressive, get Berserker's Greaves. By the end of the Early game phase you should have Sheen, Boots and a Guinsoo's Rageblade. Although Guinsoo's rage blade may not seem well, It goes greatly with your ultimate.

Mid Game



First off grab a Manamune for mana, obviously.In the mid game phase your going to want to grab Youmuu's Ghostblade. After you get ghost-blade, your going to start hitting harder off your auto attack Ricochet and you will be less reliant on your boomerang for damage. Next your going to want a Trinity Force . This is a great item for quickly getting your attack speed/movement speed up and of course the proc is nice.

Late game



Now for late game grab a infinity edge for major crits. Now if the game continues for longer and you notice massive stacks of gold accumulating, you can either sell Manamune or Guinsoo's for a The Black Cleaver or defense item.



Build 2


This is more of a attack speed build

(OR ANY TYPE OF BOOTS)



Early game



Early game,Your going to want to pick up sheen size either when you go oom or before you pick up blue buff. Although most Sivir guides don't use Sheen, with the new scaling they added with Attack Damage, it really makes Sheen/Trinity Force worth the money. After you pick up Sheen ,which is absolutely required in this build, your going to want boots of some sort. if your playing aggressive, get Berserker's Greaves. By the end of the Early game phase you should have Sheen, Boots and a Guinsoo's Rageblade. Although Guinsoo's rage blade may not seem well, It goes greatly with your ultimate.

Mid Game



Mid Game is where things might start to change depending on how your doing, your play style and your team comp. Generally, your going to want to finish off your Trinity Force, This will aid you greatly, since your boomerang has lost some of its nuke. Next you can choose between Hextech and Madreds. I typically choose Hextech Gunblade due to the fact that the items required to make a Madreds don't have much use to you. Next a Madred's Bloodrazor. This item goes great with the attack speed you have, plus it makes a great tank killer.

Late Game


OR
Late game is where your going to either finish your Madreds, or start moving to the next item. For the last item you have 2-3 choices. Either Black Cleaver, Youmuu's GhostBlade or a Frozen Mallet. The Black Cleaver offers a great stack witch when you use your ultimate will be up there instantly. The attack damage doesn't hurt either. Next would be Youmuu's Ghostblade . It makes for a good item because of the use, but if your going to grab Madred's, you shouldn't need the extra attack speed from the use. Last but not least would be Frozen Mallet. This is picked up for the obvious reason of survivability. The attack damage is always good too. You could also pick up a defensive item like Banshee's Veil

Attack speed?


Whether you find my build decent or not, You should NEVER stack attack speed. With the following patch, Sivir's ultimate has received a major buff of 90% attack speed. So lets just use an example of the build with Madreds.
The attack speed Formula is: AS = ASL1*(1+PB) + (AL)*(Lvl-1)

AS: Total Attack Speed
ASL1: Attack Speed at Level 1
PB: AS% Bonus gained from Items/Abilities/Masteries/Runes
AL: Character's numerical AS increase per Level
Lvl: Current level

With this build you get 131% attack speed with Guinsoo's Rageblade stacked up all the way.

AS = 0.68 ( 1 + 1.31 ) + 0.02 ( 18 )
AS = 1.5708 + 0.36
AS = 1.9308

That is without your ultimate which gives 90% attack speed. So lets try it this time with it.

AS = 0.68 ( 1 + 2.21 ) + 0.36
AS = 2.1828 + 0.36
AS = 2.5428

The attack speed cap is at 2.5, So as you notice even in this build with that few attack speed items, With your ultimate and Guinsoo's Rageblade up you are still above cap on Sivir.